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Posts posted by Toothless_Night_Fury
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Dam said:
Swashbuckler
Do you have to decide ahead of picking whether or not you're going to draw one card or two? Or are you allowed to see the first card, THEN decide whether or not to draw a second?"
You must decide before drawing the Adventure Cards!
Hag, Poltergeist, Jester, etc. in Cell
When u land on the cell and have one of these negative followers, can u leave them there, or are they stuck with you?
You may not voluntarily rid yourself of these Followers.
Ell.
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Cruor said:
A couple of questions which arose in our latest game.
If a Charcter defeats the Lord of Darkness and another Character throws the Restoration or Ressurection spell on the Lord of Darkness, is the first Character entitled to his treasure or is he forced to flee through the portal same as losing and thus without treasure or does he have to face the Lord of Darkness again the following turn.
You may not cast the Restoration or Resurrection Spell on the Lord of Darkness, as he is a "creature" not an "Enemy".
Also does the Clockwork owl work when using riding horses or the speed spell because that just seems way to overpowered. The Clockwork owl in itself seems a bit overpowered to be honest.
You may not use a Riding Horse or the Speed Spell when using the Clockwork Owl.
Ell.
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Hi guys,
The FAQ questions are now closed. Please keep posting general questions here on the forum. The FAQ is work in progress and should be with you shortly!
Ell.
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7, 4 and 6
Ell.
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I agree. Far too many boards. Keep it simple, 4 boards around the edges and 1 in the middle, and some new endings will do me fine!
Ell.
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Yes of course Velhart, for the other card that you draw for the space!
Ell.
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1. If the Philosopher discards a faceup Adventure Card and draws another one to replace it, he must encounter this new card and he may not use the Orb of Knowledge after doing so.
2. You must defeat the Vassal of Darkness in psychic combat to be able to gain a Craft. If you use the Cross the Vassal is discarded and you gain nothing.
Ell.
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If a stalemate type situation occurs, just simply implement the following rule from page 21 of the core rulebook:
Another way of playing a Sudden Death game is for players to agree to stop the game at a certain time and then count up the total number of Strength and Craft counters each character has, plus gold, Spells, Followers, Objects, and Magic Objects held in addition to the number the character started the game with. The player who’s character has the highest total wins! If players are obliged to stop the game before it is properly finished, this is a satisfactory way of deciding who has won.
We always use this rule and specify different times for the amount of players playing the game.
Ell.
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High Priestess, Vampiress, Wench, White Witch
Ell.
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The_Warlock said:
Q: Can the Wand of Dragonfire be used multiple times before engaging into battle, if a Character is about to encounter more than one creature?
Finger of Death and Fireball are wasted after use, but the Wand is still working and doesn't say it can be used only once per turn. It says it can be used against a character or creature.
No. The Wand is targeted at a single Enemy. Once used, the Wand cannot be used again during that encounter. You must fight any remaining Enemies.
Ell.
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The Finger of Death and the Fireball are targeted at only one Enemy I'm afraid! The difference between these Spells and the Assassin's special ability is that the Spells are cast before you engage in battle and the assassin uses his ability in battle.
Ell.
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hprwhg said:
When you have to draw two or more cards and the first card kills or teleports your character. What happens with the event card that follows? Usually the rest of the cards are not dealt with and sit on their space until the next person lands on it. So does that mean the event is put on the space and wont happen until landed on or does it happen regardless of what happens to your character. For that matter, If you lose a turn,die or get teleported on the first card do you get the other cards?
Example1 : I land on Hidden Valley and draw the Imp, Storm, Runesword. The imp will send me away first. Does the Storm still happen and I get the Runesword? or does the Storm and Runesword stay on the board for the next person to get?
Example 2 : I land on the Runes space and get the Marsh and Bag of Gold. I lose my turn first. Do I get the bag of gold or not? And if I dont does that constitute as losing the rest of my turn and I go again my next turn or do I still miss next turn.
Example 3 : I pull the Angel, Devil, and Siren. I am an Evil character. So do I die and nothing else happens or do I continue and get healed by the Devil and then lose my next turn form the siren. Or does the Devil and SIren stay on space for next person?
A1: Storm and Runesword stay on the board.
A2: You encounter the Bag of Gold first (card number 5) and then the Marsh (card number 6).
A3: You must encounter the Angel first (lose 1 life), then the Devil (gain 1 life), and finally the Siren (miss your next turn, as there are no more cards to encounter).
Ell.
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You must require a Talisman to cast the Transference Spell and switch spaces with a character on the Valley of Fire.
Ell.
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The victim has no choice in the matter, the Merchant may take any object from the character that he wants, apart from the Bag of Holding or Concealed Pouch.
Ell.
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Can you take the bag in a pvp fight if you killed that player?
Yes of course. A character being killed means that the Bag of Holding and Concealed Pouch are available for the victor to pillage!
Ell.
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The Grim Reaper may freely move from the Treasure Chamber to the Crags, Forest, Chasm, Cursed Glade, Warlock's Cave, Temple, or Portal of Power or visa-versa, at the cost of a single movement point.
Ell.
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The Grim Reaper may emerge from the Treasure Chamber on any space of his choosing, apart from the Plain of Peril or Crown of Command, as the Reaper is prohibited from the Inner Region. In addition, the Grim Reaper may freely enter the Treasure Chamber from any of these spaces, as well as entering the Dungeon from the Ruins space.
Ell.
Ps. This needs to be ratified in the FAQ!
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Q: If the Prophetess kills the Crypt Keeper and searches his tomb for treasure, can she still use her special ability to discard one card of her choice and draw one more card to replace it? How about a character with the Orb of Knowledge?
A: Yes. However in this scenario the Prophetess is not required to encounter the replacement Adventure Card, as it is not a standard card draw.
Ell.
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Andraax said:
and a question come in mind....if 2 monsters are on runes space each monster get +2 (then while monster force get +4) or you sum monsters strenght and then the +2?
In anyway Dam answered good, you need a alternative way to beat them, only strenght battle is not enough.
No, if they fight as one creature they receive only +2 on the Runes spaces.
Ell.
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Jon nailed it on the head. We hope that answers your questions.
Ell.
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Or the Valley of Fire guys!
Ell.
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No, you must be on a different space from the other character. Otherwise you may not cast the Transference Spell.
Ell.
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Yes, if you really want too!!!
Ell.
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The_Warlock said:
talismanamsilat said:
Answer 2 - Gain 1 life only. It is resolved as a single battle and the enemies fight as one entity.
Ell.
Interesting. Can we extend this concept to the Dark Cultist?
See this thread: new.fantasyflightgames.com/edge_foros_discusion.asp
Yes we certainly can!
Ell.

Pair of Dungeon Questions
in Talisman Rules Questions
Posted
I actually meant in my post that you cannot voluntarily discard the Hag if you have other Followers. If you do not have any other Followers, then you must discard her.
Ell.