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Toothless_Night_Fury

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Everything posted by Toothless_Night_Fury

  1. I doubt very much that the Timescape expansion will ever return. Certain cards may well appear with new names and different mechanics. The Behemoth for one would be a good card to reintroduce (teamed with a new card - Leviathan). Psi-Helm is another idea for a revised 4th card. Ell.
  2. I know you like to place an RPG feel on the game, but please make your cards less wordy and easier to remember for players. Overall your ideas are fantastic, but they can be too complicated! Ell.
  3. My 5 favourite characters are as follows: 1: Sprite 2: Genie 3: Warlock 4: Dark Cultist 5: Troll I also like the Philosopher, as I had a hand in the design of this character! Ell.
  4. Sam is now officially the Toad Queen of the last 3 days. I have never seen a player toaded in the game as much as Sam in the last 27 years. She was well chuffed with her new nickname. As for Emma my gf, she didn't lose a game the whole time we were at games expo!!! Archdruid you are a well cool guy, we are so pleased we met you and we both thoroughly enjoyed your company and conversations. Ell.
  5. Hi guys, Thanks to all who played over the 3 days at the UK Games Expo. A wonderful time had by all. Pics to follow and special mentions to players at talismanisland.com (over the next few days). Elliott. Ps. A special hello to Alessio Cavalatorrie (spelt wrong), Archdruid and Ryan Barger. Archdruid played with us on Saturday night with the Highland Expansion and he wasn't playing with the Sprite, ha ha ! lol
  6. No Ralph does not have it with him and is prohibited from showing it anyway!!! Games Expo Heaven - 10 hours of Talisman on Friday and 12 hours on Saturday!!! Ell.
  7. Look for a bald chap with glasses - that will be jon! Sorry Jon!!! Ell is tall dark hair small eyebrows lol
  8. Elliott Eastoe is in Birmingham for the Expo!!!
  9. If the life is saved with Armour, the weapon causes no effect - no life lost, no missed turn. Not all cards will be worded the same. Some will be worded slightly differently than others. However, if a character saves the life the weapon or magic object does not affect that character. Ell.
  10. We will certainly be visiting the Tavern and my Courtesan will be attending with me!!! Anyone wishing to challenge the two renowned grand master Talisman players should arrive on Friday for games day in the Stralhallan. The art of Spellcraft will be on display as well as master tactics for each character and card scenario! ELL.
  11. Yes I have made them more in the style of FFG! All playtested over 30+ games. Ell.
  12. Hi guys/gals, When I come back from the UK Games Expo, I will share with you my versions of the mephisto characters cards. As a precursor to this, mull over the following card texts. Apprentice Mage S2, C4, F3, G1, L4, City, Neutral. You begin the game with one Spell. During the game, you always have at least one Spell. (Gain a Spell each time you cast your last Spell.) Whenever you cast a Spell (except for the Command Spell), you must roll 1 die: 1) The Spell misfires and you lose 1 life 2) The Spell has no effect 3-6) The Spell functions normally When you have at least 7 Craft, you do not need to roll 1 die. During your turn, you may discard one Spell to gain one fate. You may only do this once per turn. Black Witch S2, C4, F3, G1, L4, Forest, Evil. You begin the game with one Spell. During the game, you always have at least one Spell. (Gain a Spell each time you cast your last Spell.) Whenever a Spell is cast on you (except for the Command Spell), you must roll 1 die: 1-3) The Spell functions normally 4-5) The Spell is counterspelled 6) The Spell is turned back onto the character who cast it After rolling the die when you visit the Witch, you may add 1 to the score. Devils's Minion S3, C2, F2, G1, L4, Graveyard, Evil. When you attack another character, you may choose to make the attack psychic combat. You may not do this when you are attacked by another character. Your bedeviled body allows you to add your Strength value to your Craft during psychic combat. Whenever the Devil, Mephistopheles, or the Phantom are drawn, you may immediately encounter them, even if they are drawn by another character. You may not use any Weapon or Armour during psychic combat. Exorcist S2, C4, F4, G1, L4, Chapel, Good. You begin the game with one Spell. Instead of fighting a Spirit in psychic combat, you may exorcise it. This allows you to move it to any other space in the same Region not already occupied by another character. Whenever you defeat a Spirit, you may gain one Spell, if your Craft allows. After rolling the die when praying, you may ignore the result and immediately roll the die again. You must accept the result of your second die roll. You may not use any Armour during battle. Genie S3, C4, F2, G1, L4, Oasis, Neutral. You begin the game with three Spells. You may hold one more Spell than your Craft allows. You may take one Spell of your choice from a character that you land on, if your Craft allows. You may combine all types of Strength and Craft trophies (Animals, Dragons, Monsters, Spirits, etc.), when you exchange them to gain additional Strength or Craft counters. You do not lose a life in the Desert. Goblin Shaman S2, C4, F4, G1, L4, Crags, Evil. You begin the game with one Spell. You may curse a character that you land on. The cursed character must discard all of his fate. Whenever you defeat a Spirit, you may either replenish 1 fate or heal 1 life. Instead of attacking an Enemy card that has the word "Goblin" or "Hobgoblin" in its title, you may enslave it and keep it as a Follower. Each enslaved Follower adds 1 to your Strength during battle. You only need to exchange 5 points of trophies to gain additional Strength or Craft counters. Illusionist S2, C4, F2, G1, L4, Village, Good. You begin the game with two Spells. During the game, you always have at least one Spell. (Gain a Spell each time you cast your last Spell.) Whenever you have more than one Spell, you may keep a Spell card after casting it and discard another one in its place. Whenever you are about to engage in battle, you may attempt to create an illusion. Roll 1 die. If you roll a 4, 5, or a 6, you project a mirror image of yourself and you evade the battle. Otherwise, fight the battle as normal. Jester S2, C4, F5, G1, L4, Castle, Good. Whenever you land on the same space as another character, you may somersault on to the next space instead. You may not do this in the Inner Region. You may misdirect a character that you land on. When the character next has a turn, he takes his move as normal, except that you decide which direction he moves in. Whenever you visit the Castle, you may heal up to your life value for free. If you have the Jester as a Follower, instead of your attack rolls being reduced by 1, they are increased by 1 (to a maximum of 6). Martyr S3, C3, F3, G1, L4, Village, Good. When you attack another character, you may choose to make the attack psychic combat. You may not do this when you are attacked by another character. Whenever you are defeated by a character in battle, you may choose to sacrifice 1 life, to prevent the character from taking a gold or Object from you. You are always good; ignore any effect that changes your alignment. Good characters may not attack you, except on the Crown of Command space, where they must attack you as normal. Shape Shifter S4, C2, F1, G1, L5, Tavern, Evil. Whenever you are about to engage in battle, you may choose to shift into the shape of your opponent. This allows you to fight with the same total Strength as your opponent, until the end of the battle. Whenever you defeat a character in battle, if you choose to take one of his lives, add it to your own. You may build a Raft when you are in the Woods or Forest without requiring an Axe. You never become a Toad; ignore any effect that turns you into a Toad. There we go guys/gals, see what you think of them! Ell. Ps. Courtesan and Gambler to follow...
  13. Hi guys/gals, When a character is so strong that he auto defeats creatures, the creature rolls a d12 (or 2d6) in our games. You could also use a d10 if you want it a bit lower. Ell.
  14. See you there. Game day Friday at Stralhallan. Convention Sat & Sun, Ell.
  15. Only a few days to go before Talisman appears at the UK Games Expo! All you guys in the UK come on over to Birmingham for 3 days of Talisman Madness! Ell.
  16. A trophy is a reward for experience in defeating Enemy's that you fought. If you defeat Cerberus in battle, you gain a Strength. If you defeat Cerberus in psychic combat, you gain a Craft. This is the correct way of playing these type of cards! Ell.
  17. A character with lower Craft (as in lower intelligence) is not put off by the insane screeching. A character with higher Craft (higher intelligence) is put off by it!!! Ell.
  18. The Crown of Command is ignored when moving 6 spaces clockwise in the Inner Region!!! Ell.
  19. The space. This is the correct procedure! Ell.
  20. Bump! The Highland Expansion will be in Birmingham with us!!! Ell.
  21. Amphiptere - Started life as the Storm Dragon, then became the Storm Dragonet, then Dragonet, and finally the Amphiptere. Ooh the joy of playtesting etc! Ell.
  22. I'd imagine that the City board will be very similar to the Dungeon and Highland boards!!! Ell.
  23. Hi guys, Jon New and myself (Elliott Eastoe) are hosting Talisman games at the Uk Games Expo, Birmingham from June 4th - 6th. So any of you guys in the Uk get your butts over there for 3 days of madness!!! Ell.
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