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About talismanamsilat

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    Talisman Veteran
  • Birthday 06/11/1967

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    Street, Somerset, United Kingdom

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  1. On Sunday 29th October, Talisman Digital Edition Cup 8 starts. The Cup will take 16 weeks to complete in total; there are 10 weeks of Group Games followed by 3 Knockout rounds (of 2 weeks each); all matches will be contested by 3 players. We will be using the Firelands & Dragon DLC packs for the very first time, as well as using all of the other existing DLC packs. The winner of Talisman Cup 8, plus the two runner ups, will receive various prizes from Nomad Games. Please click the link below to participate in Talisman Cup 8! Player Registration There are 54 spots available plus several reserve spots. Many reserves get to play in Talisman Cups, so don't worry if you do not make the first 54 players to register!
  2. I want the fate mechanic to remain. It works brilliantly!
  3. Alarin, add me on steam if you wish: ToothlessNightFury
  4. I disagree. Cursed is about ditching, not discard. I can discard what I want: it's not stated by the rules. The only time you actually discard anything is when you are instructed to discard something. If you choose to drop something, it is solely considered as ditching!
  5. The Living Doll prohibits you from having any other Objects; it is an instruction that must be followed. It is not a Magic Object that a character uses! Therefore you cannot take any Objects while on the Cursed Glade.
  6. What do you mean? We already know you cheat!
  7. Bludgeon & Joker seriously? How about you're both completely wrong on this matter! Give me strength......
  8. If you have Talisman: Digital Edition on Steam, why not come and join the latest cup tournament which starts this Sunday 9th October! Talisman: Digital Edition Cup 7 Regsitration
  9. The Reaper Expansion came way before the City Expansion, so it cannot be claimed that the Reaper may stop without moving his full movement. The normal move mentioned in the Reaper Rulesheet refers to standard character movement according to the core Rulebook - you roll the die and must move the full movement as indicated by the die roll. Movement in the City is NOT normal movement according to the core Rulebook and is special movement given by the City Rulebook. Therefore the Reaper must still roll the die and move the full distance as indicated by the die roll. The Jail cannot be voluntarily entered by characters, but the Reaper can because the Jailers could not refuse entry to the Reaper.
  10. There will be anotherTalisman Cup in October.
  11. Hopper needs banning in the Inner Region, end of!
  12. Look at it this way: You can prep for the battle all you want (e.g., casting spells, equipping armor and weapons, drinking potions, etc.). But once the fight happens, you can't prep anymore. And the fight happening is the die roll. That's the two sides coming together and duking it out. Once that happens you can't go back and affect your opponent's ability to fight. Yes, Weakness can be cast, but it no longer affects the fight. The fight is over. Your opponent walks away with strength -3, but that has no bearing on a fight that happened in the past--albeit in the immediate past. Your friends are wrong. Weakness cannot be cast in such a way as to affect the outcome of a die that has already been cast. You absolutely nailed it on the head!
  13. The Priest can carry any weapon as long as it is not prohibited by his alignment (Having and Using Cards - p16). Restrictions take precedence over orders (Can vs. Cannot - p15), therefore in your example the Priest may not use the Flail in battle, as it is a Weapon!
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