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About Foxburr

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    Valparaiso, Indiana, United States
  1. Thanks. I figured as much. Oh well, the new expansion for Dominion is due out in approximately one month. That will keep me busy for a half a year, at least. If you haven't played it, I heartily recommend it. I'll check for updates in a month or two. Bye!
  2. Three months have passed since Mr. Borg started this tantalizing thread. I'm almost afraid to ask, but has there been any news?
  3. I appreciate the answers. I had read the appropriate passages but without an open mind, causing me to miss the part about simply popping back to Tamallir. Thanks for bringing this to my attention. The OL will be disappointed (insert heroic laughter here). p.s. Why does this site still suck?
  4. When is the latest the heroes can flee a dungeon? More specifically, can the party defeat the third-level leader, then glyph out saying, "We are fleeing the dungeon?" I see nothing against it in the updated FAQ, rules, forum, etc. If you say it can't be done in that circumstance, would it matter if there were other beasties remaining in the dungeon (so the heroes can reasonably claim that things are too grim, per the Fleeing a Dungeon section on page 18 of the rules). I think the question can be answered without the following information, but I'll provide it anyway. Our party is handling the OL pretty well in dungeons; however, he has been extraordinarily lucky in his resolving of seiges (razing cities on three of four attempts) and is now handing us our butts on topside. We cannot afford to lose another city. We just descended into the dungeon at Misty Plains and he has two seige tokens on Forge. If we conquer this dungeon, he will have four seige tokens on Forge by the time we get to Red Echo River (we have the Staff of the Wild). Next turn, he will get one crack at razing Forge (he has seige engines) before we enter the city to attack the lieutenant. Given his luck, Forge will be a smoking ruin by the time we get there. I realize this is a munchkin move (no offense to munchkins or munchkin players), but fleeing a dungeon to teleport effectively back to Tamalir will allow us: to clean up a dungeon and eliminate the evil OL the possibility of razing a fourth city. Also, we are 45 points into silver level.
  5. If this has been covered anywhere else, I apologize in advance for the post. Please direct me to the answer. I conducted a cursory search, however, and found no answer. Runemaster Thorn's Hero Ablitiy says, "Once per turn, Runemaster Thorn may spend 5 movement points to move to any empty space in his line of sight." Does that mean he "teleports" to the space, essentially popping up in the target spot (bending two points in space so that they meet, if you will). Or does that mean he zooms through all the spaces in between in order to enter the target spot? Then answer certainly matters for purposes of trapping. If he is essentially teleporting. I say he can be trapped at this target empty space, but not at any point between. What say you, oh wise ones of the forums?
  6. According to boardgamenews.com, which has proven to me to be pretty reliable over the last 1.5 years, the Heroes expansion is set for the second quarter, which I assume means sometime from the beginning of April through the end of June. It's obviously not specific, but it is another source and it is approximately what FFG has been saying. I'll check back in a month. In the meantime, lots of Dominion, some Arkhaham Horror and Risk 2210 (for a lark).
  7. No offense taken, but I'm sure you already know that the fanbase is extraordinarily loyal and invested in the game. The way the game was treated by DoW, i.e. broken promise after broken promise, as well as what appeare to be a disregarding silence, has the fanbase on edge. We keep coming back, hoping for something, anything, but afraid that that our trust will be violated again. This is THE GAME to most of the posters here. I know you are venting, and that's your perogative, but let them vent, too. By buying into the product, and pledging to buy further into the product, a fan also buys the right to vent/complain. I'm not sure I'm in that camp, but I have been pretty disappointed about the last 14 months. But I really feel for some of the posters here, Old Dwarf, Toddrew, and Caboose come to mind. I think they, as well as the rest of us, can use some good news. And with that said, I am totally pumped by Borg's message. I am renewed as a fan. Thank you for the wonderful news and game.
  8. Maybe they are simply giving the fan base just enough rope to keep hopes, and interest, up. That way the fans keep expanding the game themselves, which will make FFG's job that much easier. Take the best of, slap some artwork (and a hefty price tag) on it, and voila! your next expansion. Not saying that wouldn't be a quality product though. Of all boardgame players, BL fans are the most innovative. And not just out of necessity. It is something inherent in being a BL player.
  9. Me, too!!! But I'm pretty sure I'll have the proverbial rug ripped out from under me yet again.
  10. Man, this website is frustrating. Anyway, I like the pics. The 54 mm figures are very striking. Kudos! Darken the Skies tends to fizzle in our games, unless it is paired with Magic Missiles or Eagle Eye, that is.
  11. This link was posted on the DOW forum January 8, 2009. Richard Borg says three expansions to be released in 2009. http://www.worldofbattlelore.de/index.php?option=com_content &task=view&id=108&Itemid=126 Sounds good to me.
  12. I stand corrected...by myself. http://new.fantasyflightgames.com/edge_foros_discusion.asp?efid=5&efcid=1&efidt=28619
  13. Here goes my third attempt to post a reply to this thread...infernal forum. http://spreadsheets.google.com/viewform?key=pYsj88WqxwxBt5mRULVwXbw&email=true I'm pretty sure this is the one to which you refer. If it is, be advised it is dead in the water: only a dozen entries in the last six to seven weeks and no editing to include BGotW. Post away, though. If there is something new, however, please let me know, too, as I always enjoyed being devoured for a greater good.
  14. I'm not sure the difficulty cards are the lamest thing FFG every came out with, but I will concede they are definitely not the coolest. I won't use them, either, but it may be convenient for other players to have them at their disposal. If players wanted to "set" a difficulty level for a game, I would recommend handicapping through selection/means by which they select GOO/investigators, the use of heralds. They could also adjust available skills, common items, spells, and unique items. These adjustments seem better to me because they are born out of the elements of the game. Right now, I'm experimenting with the BGotW herald. Next up, Shub. Woe to the unlucky investigators who encounter those Dark Young.
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