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About Smuggler

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  • Birthday 03/17/1977

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    Kumla, Sweden, Sweden

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  1. Smuggler

    Polish Aethersprite spoiler

    Ah, so they are. My mistake. I belive that restriction is new in second edition?
  2. Smuggler

    Polish Aethersprite spoiler

    If that picture is correct there is no range restriction in the bullseye arc.
  3. Smuggler

    E-Wing vs Dutch Vander

    Ah, yes, I apparently added range 0 to the restriction in my head for some reason. The card clearly only say something about range 1. My bad on that one. What got me thinking was the "ignore range restrictions" bit. I was thinking it could possibly be some loope hole about ignoring something and there for you don't even look at any other restrictions that would normaly apply. But the more I look at the rule about cannot the more I doubt that idea.
  4. Can an E-Wing aquire a lock at range 0-1 if granted by Dutch's abillity? I'm guessing no as per the golden rule "If a card ability uses the word “cannot,” that effect is absolute and cannot be overridden by other effects"?
  5. Smuggler

    When to perform a "Set up" ability?

    Has this gotten any official answer yet? I played agains a list with Kallus yesterday, and we could not find an answer. We agreaed to let him assign the condition after placing forces, but it would be nice with an official ruling.
  6. Smuggler

    Bid depth poll

    If my list comes out under 200p I've done something wrong and need to fix it before I fly it... The subject of "bid" is ofcource just that, a subjective mater. My personal opinion of it though is that it is a boring part of the game and should not exist at all. I don't have any other great ideas as to how to design the game system so you don't get any benefit from being first or second player. So it is what it is. I just choose not to play into it.
  7. Smuggler

    Are card packs going to be a thing?

    I would have no sense of entitlement given the current state of X-Wing and what we know of future releases... where it not for the fact that FFG in their wisdom made some promises that they decided to not keep (in my opinion, I'll get to that). They said no out of faction purchases was needed to get all cards your faction of choise could use. Granted they did not say all cards would be avalible for your faction at the same time as they are made avalible for other factions. But if that is how that statement is to be seen, then 2.0 is no different then 1.0 was and that promise means abolutley nothing.
  8. Smuggler

    Are card packs going to be a thing?

    People here seem to have focused only on your first point (about "all ships" from 1.0 being playable in 2.0) and trying to pick that apart. I'm more intrersted in the other points. I to remember FFG saying I should not need to buy ships of other factions to get cards I could use with my prefered faction. Has that not allready been proven false? And doesn't it look like it will be even more false coming wave 3 and 4? Please correct me if I'm wrong. I'd love to be wrong on this. I was very much looking forward to only having to buy stuff from the factions I actualy play.
  9. Smuggler

    Do we really want a 2.0?

    I don't know if mandatory burning of cards constitutes a "very subtle change"
  10. X-Wing has a rather long history if we include 1.0. Was there ever a card released with "future profing" any where near what Rhymer would be if he can not attack at range 0? I find it highly unlikely and unlike FFG to be so forward thinking with theire wording on cards. So regardless of the technicaly correct interpretation (which I normaly strive for over any guess to intent), in this case I would say Rhymer can indeed attack at range 0 with a special weapon with a printed range of 1-x.
  11. Smuggler

    Gambling Loot Box - FFG the new EA - Part 2

    He is obviously an employee of FFGs marketing department, and this was his plan from the begining! ?
  12. Smuggler

    Intimidation stacks?

    If a ship has two enemy ships with Intimidation at range 0, will it roll 2 fewer defence dice while defending? I guess it does and that it's not a big deal as that would probobly mean two ships can't fire at the poor intimidated basterd any way
  13. Smuggler

    Perceptive Copilot Limits

    Spending a token is not an action. So you can spend as many focus tokens as you have, you can only do the focus action once though.
  14. Smuggler

    Device Drop Limits per Ship per Round

    Rules reference p 9: " Each ship can drop or launch only one device per round. "
  15. Smuggler

    How is uniqueness guaranteed?

    But if there is some kind of "smart" algorithm used to prevent the poor lumberjack from ending up in a desert with only his skates in his backpack, that would seriously cut down on possible combinations and in turn increase the odds of ending up with not so very unique copys. In that case, they would allmost have to store some kind of information about allready used combos.