The Spaniard

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  1. Hi Guys, The book and prints come free with the pre-order. I hope you'll enjoy both! CTP
  2. Gizlivadi said: I agree with you Devastazione, and to be completely honest, I think that FFG just doesn't really care about this game, and that it's one of their lowest priorities. . Completely false. Couldn't be further from the truth. Just have patience, things take time. cP FFG
  3. jjcole said: What is the point of having the custom dice and tokens, etc. if the full set will include all of this anyway? Just to have extras? I get the advantage of extra sets of dice, but it seems like it would be a waste to have double sets of tokens. Edge of the Empire will be a hardcover book, it will contain no tokens or dice. A set of dice will be available for sale independently of the book. Tokens and maps are included in the beginners game only, and are not necessary for play. cP FFG
  4. Venthrac said: If that's Christian Petersen, hey, thanks for being patient with me as I begged you for a shorter edition of Twilight Imperium at GenCon this year I think that's the first time I've ever been able to give feedback directly to the designer of a board game I love. I stand with those who think the price is justified, because the product is so polished. It looks and sounds surprisingly good for a dice roller. I'm also excited by the potential of the product. The release we have now feels like the first steps toward something that could be expanded, eventually, into a more full-featured toolset to support FFG's tabletop products. I look forward to seeing where this app, and others lie it, go from here. Hi Man, Yup that is me. Thanks for your comments at Gen Con, they're always appreciated. cP FFG
  5. Aranelthemithra said: The Spaniard said: The Spaniard said: Sorry, I can tell you factually that your comments are 100% misguided. This is surprising, considering that you represent yourself as an expert. I assume you bought the app to make these assertions? Wow, quite the response (from an employee no less … but we will address that later) It doesn't surprise me that a single developer took months to create the product. The fact remains that building a dice rolling program (especially since the WFRP app likely had a bit of recycleable infrastructure) is not nearly as challenging as you suggest (indeed, there are tons of them). Wrapping that in something you got approved by Lucas and is fancy and such is a different discussion. I worked with Decipher when they had a Star Wars license and I am very much aware of the challenges of that interaction. But lets be honest here. I could indeed build a dice-rolling app for this RPG or perhaps for WFRP, or whatever. However, I would have to install it locally only (ad-hoc if you will) and not publish it anywhere since IP and other protections would make it illegal for me to use the icons which are owned by FFG. So you charge $5 knowing you are without competition for this particular niche, as you say, application. Even at free, I would be dubious of the value of a dice-rolling product in an RPG setting. It's inconvenient in a round-table setting. Even if all participants had their own phone/ipad/ipod and downloaded app, the need of the other players and GM to see the actual roll certainly drives down it's usefulness. I'd consider writing something to automate the process on a PC so that a large screen can be faced towards the group but it's tough to argue that there is any convenience saved by having a flat screen display of any kind. Technology doesn't necessarily improve experience - and it certainly becomes highly subjective as you get people that love it and people who don't. Value vs. purchasing (or converting) of a physical dice product. This, again, is a bit of a false comparison. In a group of 6, is this a single download put on someone's phone which is then handed around the table? Generally speaking, in my RPG experience, it is far more common for a single person to invest in most of the tools (GM books, adventures, models, expansions, etc). The players might invest in player specific resources, but that's often about it unless they too wish to GM. It's interesting to note that RPGers often see dice as collectibles. FFG dice are not collectible (though perhaps there is some market for fancy versions of your dice out there) - they are purely utility. I would suggest that a group would make do with the lowest amount of dice convenient. Which makes the app really even more of a subjective product - especially if the GM is opposed to their usage. It is worth noting though that Christian is completely right about the fact that people just don't want to pay for Apps. The apps I and my team build are considered customer service items which support our core product and as such we do not charge for them, and we have about a dozen developers working on these apps year round. Apps have become an expectation, and along with that, people don't want to pay for them. App development is not a realistic profit center right now. And those apps that people do pay for will offer massive functionality. Hey there, thanks for the reasoned reply. Again, we feel the software is well worth the price, but understand if it doesn't fit with your style of gaming. As you say, it is not an easy, or cheap, development process to code and create an app to a polished level. As opposed to the old WFRP app, this app supports both generic dice in addition to X-Wing, and SW: RPG dice, and it features other customizing options (sounds, etc) and, of course, the ability to have real Star Wars visuals and sounds. We did not use the old WFRP dice-app code architecture, so that we could have an app that was available on both iOS and Android. I agree with your assessment of app pricing, but I'm not convinced that stand-along apps will not be viable in the future. I'm encouraged by the upward pricing trend, which will allow companies like FFG to invest in these services with a hope of breaking-even. Cheers, Christian FFG
  6. Aranelthemithra: Absolutely agree with this. Being that I can and do build Android Applications as part of my job, I can tell you that what they put together did not take masses of development time and used a very simple code base. Clearly they are using this app to make some dent in the cost of building star wars products. I suspect the delay on the card game hurt a lot in their various projections since they have not made much money at all off the star wars license yet and I am sure that Lucas is not giving them a break on paying for it. Sorry, I can tell you factually that your comments are 100% misguided. This is surprising, considering that you represent yourself as an expert. I assume you bought the app to make these assertions? This excellent, polished app has taken an exceptionally qualified programmer months to create, and has additionally required significant work in production management, testing, sound work, graphic design, and approvals. It is an app for a small niche market (dice for SW RPG and X-Wing) and is a great value vis-a-vis what it replaces (physical dice or the labor of creating them yourself), especially with its premium license. For the price of two cups of coffee, you have, in our opinion, an awesome little product. The price of $4.99 is actually low, vis-a-vis the work provided, and is is doubtful that it will break-even for FFG anytime soon. The notion that this app is somehow is subsidizing other SW products is silly, untrue, and bizarre. The real issue here, I think, is the unfortunate general expectation over the last few years to receive great software at $0.99 or similar. It is just not realistic, and it is my opinion that FFG should not squander its resources or create a sub-par product, creating services for that model. Fortunately this expectation is slowly changing, with higher accepted pricing allowing for companies (like us) to keep providing and developing software. I'm totally fine with you, or others, finding this too expensive, that's your decision. But I do want to correct the misconception that creating this app was easy, using a simply code-set, or is somehow a subsidy to other products. The people that worked hard on this deserve better than that. Christian FFG
  7. MarthWMaster said: Tiziano said: Everything put in a card illustration must be referenced from the movies, to the smallest detail (in short, we paint shots that were never filmed). So we won't be seeing any Expanded Universe material? Ever? That's disappointing, especially given the fact that clearly, at least some of the missions are going to be extraneous to the films: the Rebels were never shown or referenced to be returning to Yavin (or indeed, fleeing Yavin in the first place, though that is implied by their moving to Hoth by the time of ESB). Technically though, that Han Solo image ought to be fair game, since he mentions Lando losing the Falcon to him "fair and square." I wonder why both Wizards and Decipher got to use the EU, and Fantasy Flight doesn't get to? That's not very fair. This is incorrect. FFG has rights to all the extended universe story, imagery, characters, vehicles, etc. cP FFG
  8. @weeks and @conkycameleon, Correct. that would be the appropriate way to log this. cP FFG
  9. @Pumpkin. While you're correct that four players can play, with some aides. However, such players would be unable to create 4 custom legal decks. So we state this is only for 2 players -- and the community suspect us of rigging it towards additional purchases. If we had stated for 4 players -- we'd have been fleeced for not providing 4 "legal" decks for the purported number players. As we wanted to keep the price point below $40, we choose to state for 2 players which is the conservative and more honest number. We'd rather have players discover that 4 players is somewhat doable (but not with legal decks) in the 2-player advertised version, than having players discover that a 4 player-advertised version indeed cannot be played in the official capacity. On this issue, we were damned if we did, damned if we didn't. I think we did the right thing. cP FFG
  10. For your information, the cards in LOTR are not thin, they share the stock with all of our LCG's and are the same thickness as all normal cards on the market. For some reason every individual feels different thicknesses on cards, which is why FFG uses a caliper (measures thickness) to ensure proper quality. So, these cards are of good quality paper and should be as rigid and durable as any card game on the market. cP FFG
  11. For you information, the TI RPG is generally despised by FFG (myself included) as it was developed completely outside the actual "TI" IP management. So, it is important to note that nothing in the TI RPG is "canon" in the TI universe. cP FFG
  12. My comments here
  13. Hi Everyone, I wanted to address some of the concerns outlined in the comments here. The “Arkham Horror” (AH) line is among the most important in FFG’s catalog. We take your comments and concerns on this very seriously. To that end, I wanted to address some possible misconceptions on the new revised publication of the “Curse of the Dark Pharao” (CotDP). As mentioned in the release article, the original CotDP was the first expansion for AH. When it was released more than 5 years ago, we could not dream of the impact that AH would have on the global hobby market place, and as such did not have the benefit of the vision and experience we had with the later AH expansions. Therefore, to this day, CotDP has been the expansion that stands distinctly apart from the other AH products, as it does not share many of the same design principles and provides a diluted experience in the context of the ecosystem as a whole. This is not to say that the original CotDP was, or is, a bad product: Many people have had great fun with the expansion for years, there is absolutely nothing in the act of FFG publishing a revised edition that prevent players from enjoying CotDP to the same level they have since its release. As we published “Innsmouth Horror” and work began on the massive “Miskatonic Horror” we needed to revisit the CotDP to think of how to integrate it with our future plans. We had two options a) Leave the expansion “as is” on the marketplace, or b) somehow improve the expansion. The easy thing would have been to simply ignore the expansion and allow it to exist “as is” but apart from the AH ecosystem. However, our firm dedication to the AH line is such that we wanted both existing and new players to have the strongest possible experience, and CotDP had too many great ideas for us not to bring it to the same level of inclusion as the other expansions. We therefore took considerable time, effort, and expense to rebuild this expansion from the ground up, using all of our acquired knowledge from publishing the AH line for so many years. The work on the revised CotDP has been substantial and has touched nearly every aspect of the product. Here is a rough list of the many material changes (while the game play changes are in many ways as big): - 69 of 76 Investigator related cards are new - 56 of 90 Ancient One or Environment cards are new - 1 Dark Pharaoh Herald Sheet (never previously published) - 1 Sheet of Punch board 4” x 7” (never previously published) with Ancient Whispers and Patrol Markers (new) - Rule Sheet (completely rewritten) While we understand that owners of the older CotDP edition may be frustrated by a revision being published, I hope you understand that what motivates FFG to publish this new edition, is our desire to make the AH experience as great as possible. After 5 years in print, publishing a CotDP revision is certainly not reactionary, and as with most product in the world, having a newer version of a product does not make your older product cease to function, and (other than the fact that something else exist) need diminish your enjoyment of your prior edition. While we do on occasion publish “upgrade kits” (by "Print on Demand" or otherwise) where necessary, this revision is too extensive for that to be sensible. We don’t currently have plans for similar treatments of the other AH expansions. While I understand that the publication of the revised CotDP expansion may not be a decision agreed by those who choose to feel their first CotDP edition is somehow damaged, I hope at least that this gives you more information in your assessment of such. Best Wishes, Christian T. Petersen CEO FFG
  14. Patience, all in good time. cP FFG