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  2. Maui.

    Card Packs......?

    if you think Scum has it bad, First Order has been on four ships since 1.0 and won't get another new ship until at least December.
  3. It's laid out in the notorious scoundrels podcast interview with the designers. The mortar has critical and suppressive and is a corps Detatchment. If you are forcing your opponent's snipers to shoot at mortars in a race against the clock then they are having an effect on the sniper war.
  4. Let's look at what has suppresive; -Mortars -Emplaced guns with specialized generators -An Angry Lizard hefting a gun that's probably too heavy for a human to fire from the hip -Being Electrocuted by an Old Man shooting lightning from his bare hands while cackling maniacally -Jyn's tonfa, a type of weapon used in riot suppression. -Specialized Ammo from a Crack Special Forces team, available in limited supply -A poorly placed gun on an AFV. Weird, but on the other hand if it's firing on you the thing's close enough to run you over. The latter two are a little weird, but from a mechanical perspective they're expensive, limited use, and unspammable. Z-6s are none of those things.
  5. Thanks for the link. I didn't know about the CSG, and I'll take a look at it. I haven't checked the GMAC or USM in quite a while, so they were probably updated since I last looked (when I created the sheet). As for your opinion on including all unofficial or none, I appreciate the critique but in the end it's my resource to manage and I hadn't seen notices that the other lists were updated so I didn't visit them to check. This was a large project, as I didn't get all the books until after most were out. I keep the unofficial stuff on its own tab so GM's can make the determination to allow them or not. I'll review the ones I'm missing and add them as I can now that it's officially current, and I have more free time to look at it. I will say, I will use FFG's version if there is an official one, even if I personally disagree with the official, so I won't include any of those on the unofficial list.
  6. I know what unhindered means. In practice, it actually has a lot to do with cover. Terrain pieces that give cover are usually difficult terrain as well. The reason to move through difficult terrain is often to get cover, especially if you want to use a unit as a short-ranged gun-platform as you suggest. Due to the mobility they get from their unhindered keyword, Wookies are in cover or out of line of sight more often than not to begin with. Duck and cover still may or may not save one of twelve wounds of that unit. The more wounds a unit has in relation to its point cost, the less valuable that one hit gets. On top of that, Duck and Cover will save far less than one wound on average. During the second ranged attack on the Wookies it is already worthless. If the Wookies already are in heavy cover to begin with it is worthless. If they pass their save for that one hit it was worthless. If you decide to charge a unit before they get shot at it is worthless. If they get suppression from any other game effect it is worthless. Duck and cover is priced for elite units with relatively few wounds and additional skills like low profile or danger sense. Otherwise i think that one game was not very telling. Other units benefit from cover and dodge in the very same way after all (or even more with nimble). If you compare 118 points of Wookies to any given core unit, it does not say a lot if the Wookies last longer on average. They have to last significantly longer than two core units to consider them more resilient, and that is only the case if the opposing attack pools have a lot of pierce. Their resilience is just average. If they get focussed, they are not better as a bullet sponge or distraction unit than other units. To consider them as a dedicated damage dealer, they have to deal significantly more damage than two core units for their price tag. However, they only do more damage against units with red defence dice (or if your opponent is standing out of cover at range 2). Your idea to limit them to a short-ranged gun platfrom might work under certain circumstances, but they are actually not outstanding in that role. There are other units that can do that particular job better. Especially in the current Meta, Wookies will often suffer vs. a reasonable opponent if you insist to move them up to range 2 of the bulk of the opposing force and start shooting. Melee is definitely not the last resort for Wookies. It totally depends on the situation which option is better in a given round. Pierce is important, but the melee attack has also a lot of important advantages: 1. Other units cannot shoot the Wookies unless the Stormtroopers sacrifice their whole activation and withdraw 2. After the initial attack with charge and tenacity, the Wookies can only be targeted by 2 or 3 black dice until they decide to finish the melee with a final blow and move on. That area control is important in a lot of objectives. 3. If you can neutralize something like a impact grenades, a sniper rifle, a flamethrower, a scattergun, an emplacement trooper or Palpatine in specific situations, that is much more sensible than using pierce. With charge and tenacity, Wookies still kill 2 or 3 Stormtroopers on average before the Storms can strike back. Stormtroopers in heavy cover will usually take less damage against a ranged attack from the Wookies. It depends on the specific situation which option is better. Short version: If you limit Wookies to short-range gunslingers, you are limiting yourself without a reason and do not use a lot of tools they bring with them and that are a huge part of their point costs.
  7. Hekasu's cheeks flush slightly. He was not accustomed to dealing with such perceptive people in his regular course of business. Gathering back his on, he gives a small seated bow, "As you say, Ito-sama. The Yasuki lands are exactly to where I'm headed, and I would be honored to assist you."
  8. I like to use holidays as a creative opportunity to put together lists and pilots I might not normally use. Mother's Day was my first exercise and loved it as one list did not do well, which I expected, but another list surprisingly came out on top against a tough list with a good player. My next holiday theme is Memorial Day, celebrating American men and women who died in battle, next weekend. The challenge is to come up with a list of pilots, co-pilots, gunners, and bombardiers who died in battle for their respective factions. Please add a list you would consider for this theme and comment on what lists have been posted. Here is my offering: T-65 X-wing - •Jek Porkins - 48 •Jek Porkins - Red Six (46) Trick Shot (2) Servomotor S-foils (Closed) (0) BTL-A4 Y-wing - •“Dutch” Vander - 49 •“Dutch” Vander - Gold Leader (39) Ion Cannon Turret (4) Veteran Turret Gunner (6) T-65 X-wing - •Biggs Darklighter - 54 •Biggs Darklighter - Red Three (48) Shield Upgrade (6) Servomotor S-foils (Closed) (0) T-65 X-wing - •Garven Dreis - 49 •Garven Dreis - Red Leader (47) Trick Shot (2) Servomotor S-foils (Closed) (0) Total: 200/200 View in the X-Wing Squad Builder Dutch has been used on other lists because of his target lock ability. I might put Biggs on his wing to absorb some of the hits and keep Dutch flying for as long as he can. Garven and Porkins can either joust or attempt to outflank opponents and then joust from the opponents' rear. Should be interesting XXX group with a Y-Wing in support. Of course all four died in the Battle of Yavin.
  9. The best information available is that FFG/Asmodee no longer has the Battlestar Galactica license, so there won't be any reprints until/unless that changes.
  10. You have a few options. There's a thread over on boardgamegeek that reverse engineered the app, so you can find all the details there to set things up yourself. You could download the Windows version of the app, which should be compatible with future Windows versions for a long time to come. You could buy a $50 tablet dedicated to the game, and keep it and a charger in the game box. You could trust that the app, or a fan-made replacement, is going to be available indefinitely.
  11. Today
  12. I'm of the mind that CotR will have more "iconic NPCs" since RotS gives us most of the 'basic' units. I also wouldn't be surprised if we see some iconic Clone Wars characters saved for a future Allies & Adversaries style book similar to how the cast of Rogue One were suspiciously absent from Dawn of Rebellion.
  13. I believe it was mentioned in a podcast interview. Not sure which one
  14. He played it solidly, and I don't want to take away from his win. But in my opinion, it was the Phantom player's game to lose, especially after the first engagement. He should have disengaged and maybe even split up with the decloak. His alternative of taking the obvious turn lost him the game.
  15. Love it on Mace. Used it to quite some success so far, those cheating turns when you was low on force and dogfighting options and then you do a red manouver followed by a Roll / Boost / TL and everything is awesome with 2+ force. R2 Anakin for sure though.
  16. Oh... one of those cases. There were one or two examples of that in The IA rulebooks as well. Thank you!
  17. That Scum list just won the whole event. He did a great job of keeping Drea's arc on target without the aid of a turret, while moving first against Phantoms.
  18. I would just like to add my appreciation to Belik's, this is an awesome piece of work and the fact that you keep updating it is very much appreciated. I never use any other method to create characters if I can help it. E
  19. As somebody mentioned, they have name-dropped K-2S0 in relation to card packs. Sure that could just mean crew (did they say pilot in that conversation? Idk?), but they could certainly put 2-3 sheets of cardboard in there for a few pilots without hurting their costs too much.
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