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  2. Happy Friday Do we need 5-6 Primary Attks?

    That just sounds like a new rule: When attacking with a primary weapon inside your primary firing arc, roll one additional attack die. Or just make Outmanoeuver a standard rule (one of the best ideas about this game that has not yet been implemented)
  3. Hey folks, we're interested in what you think about a Restricted List for L5R. Fill out the survey and let us know. -tpl
  4. Ritual Elements for Shugenja/preists Ema: a wooden tablet or plaque found at shrines and temples. The front contains a picture or blessing. On the back a person writes a prayer or wish. Next, the Ema is hung on a rack with dozens or hundreds of similar tablets. If the petitioner is lucky, a kami or bosatsu (shinsei spirit) answers the desire written on the tablet. If unlucky, a kansen answers the desire…. Gohei: A Shinto wand. When a priest of the Kami chants the Kami’s names and shakes the wand, it is believed that the person becomes purified of any evil or corruption. The want is made of sacred hinoki cypress and is tipped with many tassels of specially folded white silk paper. Magatama: comma shaped beads. Long used in Shinto worship, magatama are believed to symbolize the primal essence of the world. Commonly made of Jade, but obsidian is not unheard of. One of the Three Imperial Regalia is in fact an egg-shaped variation of the magatama. Mayoke: a palm sized talisman or amulet, believed to dispel evil spirits or any misfortunes that accompany them. They often come in a cloth satchel with a prayer within. O-mikoshi: a portable shrine, where a kami resides when it manifests in the world. O-mikoshi are carried in a litter-like fashion during matsuri festivals by 10-100 men in happi coats and loin-cloths. The purpose of this to encourage the kami to inhabit the shrine based on the spirit of the load bearers put into the effort. O-mikoshi tend to vary from being very basic to quite ornate, depending on the local. Often the tend towards the later; a single shrine about the size a large cart can cost thousands of koku, laced with soft silk scriptures and adornments. Shiemenawa: A thick hemp twine rope with folded white silk paper tassels at intervals used to demarcate a sacred spot or the gate way to one. In the ancient Rokugani past, this represented a white serpent, which was sacred. Of course, after the problems with the Chuda, Imperial priests have modified this somewhat to quietly ignore the serpent aspects while still maintaining the use of the object, so as not to offend the Kami. Shinseist Ritual Elements Bonsho: One of the most recognized Shinseist artifacts, this is a copper temple bell, usually 4-6 feet tall. The bell has no internal clapper, but is rung when a monk swings a wood log suspended on two chains at the bell. Often run during Festivals, this bell is rung During the New Year Joya no Kane Ritual, in which each temple rings the bell 108 times, representing the 108 sins of mankind. Gofu: a wooden plank wrapped in a slip of paper or a rectangle of paper stuck to any surface of a building or shrine. Planks typically have long prayers written on them, while papers have likenesses of a deity or creature upon them. Said to be more powerful than mayoke at keeping evil or bad luck at bay. Hamaya and Hamayumi: Arrow and Bow. Yamabushi often use these specially prepared weapons in performing an exorcism. Many festivals in Rokugan also use such weapons in annual purification and exorcism of sacred spots. They are also very useful in harming Shadowlands creatures and Bloodspeakers, to they are painfully aware of… Juzu: Shinseist prayer beads. Resembling a rosary with a tassel on the end, juzu are often made of bodhi woof or bodhi seeds, but jade (often by Crab monks) and other materials are not unheard of. Juzu keep track of the number of times a sutra has been chanted. Kyoten: Sutra books. Folded accordion style like most Rokugani books. The contain the wisdom of Shinsei, allegories, commentary. And teachings. Markers: These take many forms and are considered very bad luck to desecrate. Gorinto: Wooden planks bearing the shinseist posthumous name of a deceased. Often found lining the walls of a Shinseist temple or in family shrines, butsudan, in homes. They are broken, burned, erased upon the thirty-fifth, fiftieth, or hundredth anniversary of a persons death by and ordained Shinseist priest. To do so at any other time is to cause the spirit to lose their way and become a lost soul or worse. Dosojin: Stone Obelisks or humanoid statues that mark the grounds of ancestral kami sacred to local inhabitants. Mokkan: Wooden tablets in the Shinto tradition of naming various kami. Senko: Incense. Prepared in many different ways (the Dragon being the most varied), senko is made with spices and herbs mixed with flammable salt peter. Used in Shinseist rituals to help focus the mind. Special types of incense are used at prayer markers of the deceased to pray for them. Shaku-Jo: Five ringed staff. The definitive symbol of travelling monks and senior monks, the rings help monks focus the mind and symbolize the Five Realms of the Cosmos. The Sixth Realm is represented by the staff which ritually strikes the earth, our realm. It does well as a staff weapon in a pinch. Tepatsu: Shinseist Alms Bowl. Many monks are expected to forsake all earthly goods, as they represent earthly attachment, thus desire. Typically this will be the only possession of a monk aside from the Robes on their back. Esoteric or Fallen Shiniest Ritual Elements These items are rarely seen out of some of the more Esoteric sects of Shinseism influenced by the Ivory Kingdoms, twisted Shinseist sects that follow broken paths of enlightenment, or the corrupted followers of the Shadowlands and Fu-Leng. It is thought that the items date from a time from before the Fall of the Kami when bloody practice was far more common among the tribes of Rokugan, both terrifying and intriguing to behold. Some Sects state that Shinsei taught them how to purify the remains of a fallen brother to allow them to consult their spirits to assist on the paths to enlightenment (there have been instances of older masters speaking through aspirants during meditation when using the items. At least that what it seems to be....) Most of the implements are crafted from human remains. On one level, the represents the impermanence of the mortal shell in the endless cycle of rebirth. On a level more mystical, the remains imbue certain Shinseist rituals with more power. Not to mention Shadowlands rituals. Typically a Gaki or Yorei of a particularly vengeful spirit is bound into the Shadowlands implements. Dojre: Vajra (Daimond Thunderbolt): This ritual object represents complete stability and order and is always paired with a ritual dojre singing bell representing Ying and Yang Energies. The Dojre is the double ended “thunderbolt of Enlightenment” causing sudden and irrevocable changes in perception, leading to sudden awareness of the true nature of reality, often experienced only by saints and mystics. This is often referred to a as the “Great Death” by Shinseist preists, and the “Great Awakening” by followers of the Shadowlands. Kangling: Femur Trumpet: made from a human thigh bone, this item is used by the faithful to drive away wraithful spirits and by the fallen to summon them. Regardless of the use of the item, even regular Shinsei praciticioners are circumspect in the usage of the kangling as the unenlightened would tend to think (incorrectly, but reasonably) the priest perhaps is a Shadowlands practicioner. The Kangling can be used as ritual element to summon Gaki, Oni, and Yorei. The Kangling is played using the left hand while pounding a damaru (a hourglass shapped drum made of two human skulls) in the right hand. Kapala: Skull Alms Bowl: It is rather uncertain exactly where this tradition started among the Shinseists, but it has raised more than one eyebrow among the Rokugani that do know, in spite of no Taint ever being found in the ritual itself by the few shugenja who have observed the highly secretive rituals (often under threat of bodily harm if the practicioners had known about it). Highly ornate Kapala have gold and silver inlays with the dome carved with important ritual symbols, used often to aid in Prophecy and Clairvoyance. Fallen monks use it for the passing of blood and other body fluids. Sealed by ritual, the bowl has the good and evil karma of the dead owner. The karma is easily transferred to any handling the bowl, often with ill results for the untrained. The Three Imperial Regalia of Rokugan With the Fall of the Kami and the establishment of the Hantei Dynasty, symbols of Imperial Power had to be forged in for recognition of the Hantei's right of rulership to be evident to all. There had been much contention over the attack on Lord Moon by the O-Kami, but Lady Sun could not truly blame Hantei for wanting to protect his brothers and sisters. In order to show her blessing upon the founding of the new Empire of Roguan, she had gifted Hantei a mirror made of a polished substance not unlike jade named Yata no Kagami (The Mirror of the Eight Handed Flower) from which her light could shine and that the Hantei could reflect upon the Wisdom of the Higher World's, as well as keep track of their family line. The tale behind the Second Imperial Regalia known as Ame No Murakumo No Tsurugi (Sword of the Gathering Clouds of Heaven) aslo called Kusuanagi No Tsurugi (GrassCutting Sword) is much darker tale as it is the former property of Susa-No-O , the Raging God of Thunder, given over to the Hantei after the thunder god lost a Wager against Hantei during the formation of the Empire, as Susa preferred the chaotic mess of the various tribes as opposed to the more organized Empire. While handing the blade over to Hantei, he silently prosribed a curse upon the weapon, that the Sword would indirectly doom the Hantei Emperor once every few generations, but other wise lend it's power when needed. There is some speculation as to what exactly happened in Heaven when Lord Moon found out about the Curse upon the blade, but a majority of Susa-No-O's portfolio was passed onto Osano-Wo when he came into being. The most popular answer Legend is that Lord Moon had Susa stripped of his titles and locked away in Toshigoku for his Treachery. Fortunately (or unfortunately), the curse chose to manifest itself early on, due to the rather tempestuous nature of the curse. Sadly this caused the death of 4 of Hantei the Fourth's siblings and family, but given the rather unusual circumstances involved with their deaths, suspicions arose over the nature of the sword itself. While unable to unearth the curse itself, it was divined that the sword was restless much like it's previous owner and could possibly turn upon the Hantei if not given proper respect. After much debate as to what could be considered respect by the blade, it was decided to make it on of the Imperial Regalia to be viewed, but not actually wielded, during important ceremonies, and brought out only when absolutely needed. This policy appeared wise during the time that Kusanagi was in the Empires possession. The Last of the Regalia is referred to as Yasakani no Magatama (The Necklace of Immortal Jade), also called the Gyoku. It is a rather large necklace composed of unique variants of Immortal Jade (red, black, white, yellow, and green) carved into the shapes of magatama beads. It was rarely missing from the various Hantei's side or proximity during their early reign up until the Advent of the much reviled Hantei the XVI, when they along with Kusanagi and the Mirror disappeared from the Imperial capitol, Otosan Uchi. Yata no Kagami : The Mirror of the Eight Handed Flower is rather plain in appearance, but notable for it's high polish that never seems to go away, as dust and other filth seems to slide off it, with the back decorated with early Rokugani script and magatama Ame No Murakumo No Tsurugi: There is much speculation as to how Kusanagi was forged, but the most popular legend has it being forged in the heavens by Shiba after catching a shooting star (his skills at forging weapons, or even paying attention long enough being open to question) as an attempt to forge a sword shortly after the concept had come into being. As a result the sword is not of the popular Katana form , but of a much earlier form referred to as a Jian, or straight sword. As a design, it is rather plain, but it is notable that it does not appear to have degraded over time, and it is of such a fine edge that few objects on the earthly plane could resist it's fine edge. The handle is forged of a mysterious dark jade that occasionally have flares of green script which while similar to Rokuganese, are as yet unidentifiable. Yasakani no Magatama: As one might expect, The Necklace of Immortal Jade does have the properties of Immortal Jade and should be treated as such with the following modifiers. The sight of necklace causes Fear 6 in all Tainted creatures, (Shadowlands, Shadow, or any other being with Control of other than Tengoku) as it represents the purity of Heaven. Failures to pass a fear test will cause the tainted to run in terror aware from the bearer of the necklace. Secondly: the necklace causes purification of water of ALL impurities within 100 feet due it's nature Peasant Items Hachimaki: (Headband) Worn Across the forehead, typically emblazoned with a bold Kanji of a Desired quality such as “Persistence”, “Perfection”, “Stamina”, etc. Designed as a possible ward against evil spirits. Mawari-Dohroh: (Revolving Paper Lantern): a item of the Lower Castes which has notably spread through out the Samurai, particularly in area's afflicted by unnatural spirits, as there have been too many instances of the lanterns revealing hidden threats to be ignored. It is thought that that the first of the lanterns was designed by one of the first practicioners of Onmyodo in the Crane lands who assisting the Crane in tracking particular vexing mujina and yorei for banishment. Tohroh-Nagashi: (Paper Lantern Boat) During the Time of the Festival of the Dead, these small paper boats are said to carry the Visiting Spirits of the Dead back down stream to their homes in the spirit world. Some Clans have been known to place the ashes of loved ones within these boats for burial. Wara-Ningyo: Straw Doll. Old wives tales state that if you take a lock of hair from an enemy and put it into a small straw doll made to look like that person, you can exact revenge. Four nights in a row, those seeking retribution pound nails into the Doll, pinning it to a Tori Arch or Shrine Gate. On the fourth night, something horrible is supposed to happen to the victim. While dismissed by most Samurai Caste as rubbish (as direct causation is hard to prove), it is seen as a declaration of a threat and most Bushi will respond accordingly
  5. Carolina Krayts is the best X-Wing podcast

    Have you tried Intensity? It lets you use your reposition moves while still getting a focus and then you usually have leftover focus or evade to reactivate it before you need to trigger it again. It really changes how you can make your Defenders move.
  6. Happy Friday I still love this game

    Happy friday! I also still love this game and this year looking to get into the tournament scene more, play more standard games hahaha
  7. Showcase: Kihraxz

    I use a medium viscosity modeling superglue like you can find at a hobby store
  8. The ghost is bul#%£&#

    If there was only a upgrade card that removed shields without needing to hit that could be attached to something like Whisper, which also buffed your shields, which could also use gunner to strip a shield then follow-up with a strong attack on a weakened ship.
  9. Happy Friday Do we need 5-6 Primary Attks?

    If you don't adjust Hull and Shields, a lot of ships are now 1 shot/1 kill. IMHO, attack is crazy enough as it is. The game just needs to boost certain 2 dice ships in a way that makes sense (like +1 attack for TIE Fighters within R1 of each other: bring back the swarm!). And then, if a ship has 1 or 2 attack only, that should be a signal to a player that either: A. It is a support ship that is not really mean to be an attacker or B. It is a ship that is meant to rely on secondary weapons. Lastly, all PWTs need to be -1 attack out of primary arc. And probably most secondary weapons. There are a lot of other ways to make primary arc matter more without barfing tons of dice on the table.
  10. Tarkin

    Yeah that's my list, I think Tarkin is really good with Sovereign (bordering on amazing). This past week I subbed out one Arquitens and one Squad for a Demo with Engine Techs and it won handily. That said I am not sure if I liked it more than the original list or not. The key is token activated effects like Engine Techs. I am considering a list that would take advantage of Projection Experts, Nav Team may also work, although I'd prefer Engine Techs most of the time. This is still my favorite Wave 7 list so far.
  11. Happy Friday Do we need 5-6 Primary Attks?

    I was thinking across the board for every ship rebels/imp/scum that have the single forward arcs (example - inter would be good to go / Vt49 dec would not be because of the 360). Side note watching a toddler fall asleep for change while typing :-)
  12. Regional Results thread.

    There are still 2 lists in the top 16 missing. Any chance those can be found?
  13. Viable Thrawn Builds

    I had great success and fun with this list. My view on Thrawn isn't that he gives your fleet versatility like many would say, but instead a solid backbone. I say this because the Thrawn dials are the most advanced set commands of any vessel, lasting until likely turn 4 so therefore planned as though you had a command four ship. I'd rather have something else for my different ships that I plan as the game progresses. Like when I see which ship is going to be taking the brunt of the attack, I want it to set engineering while the other ships focus the attack. And since the Thrawn dials are locked from the beginning they have no changeability as circumstance reveals how the game will unfold. Also, the dial you select for the turn is applied to every ship, so it could totally whiff if you Thrawn up squads... And have no squads in range. Or engineering... And have not been shot. Or concentrate fire!... And have no targets. So to my mind, the one command that every ship likely wants to do EVERY turn if it had the choice is navigate. Navigate is never really a misplaced dial, even to a ship which is already in a good position and had the maneuver available that it wants, taking an extra click can keep it that way. So with a fleet that had access to navigate every round for three rounds straight on top of the ability to adapt to the situation by seeing each their own commands, I can make faaaaar better plans based on consistency. So I came up with this list and it worked incredibly well.: Blast 'Em (398/400) ================== Cymoon 1 Refit (112 + 74) + Grand Admiral Thrawn (32) + Minister Tua (2) + Gunnery Team (7) + Intensify Firepower! (6) + Spinal Armament (9) + XI7 Turbolasers (6) + Avenger (5) + Electronic Countermeasures (7) Arquitens-class Light Cruiser (54 + 6) + Slaved Turrets (6) Arquitens-class Light Cruiser (54 + 6) + Slaved Turrets (6) Arquitens-class Light Cruiser (54 + 6) + Slaved Turrets (6) Gozanti-class Assault Carriers (28 + 4) + Suppressor (4) Opening Salvo Contested Outpost Solar Corona Avenger might seem off here but when it activates last after three Arquitten cruisers have fired with 5 reds, one auto hit, they realize all too late that Avenger is just as good a sniper as a brawler. Eventually I cut Supressor title from the build and put in a simple comms net to feed tokens to the Avenger. And that seemed to do even better as a fuel source for IF. Tua makes the ISD a hard target. And the cruisers punish you with a solid base of attack as of they were three Ackbar buffed Assault Frigates. Thrawn sets three navigate dials, or two nav and one repair if I'm feeling cautious since even late game there's a chance the majority of ships can fix at least something. And the ships plan their turns as normal plotting which they expect to talk damage, which they need to have focused on shooting, and that's it folks. Never forget. These truths to Armada: Concentrate fire gets you ONE die. Controling what range you are at with navigate can bring in a whole pool of dice or prevent a whole pool from shooting at you. Engineering can cover up a damage or two, but navigate can get you out of a dangerous arc and save you entirely. Squadrons might be dead or not in range when you activate, but navigate can get you out of their strike range altogether. Navigate... For... The... Win.
  14. Happy Friday I still love this game

    Happy Friday! I can't wait to play more games and get to the only Regional I could this year in another week. I don't expect to do well, but I hope to win at least one of my games. Work has had me so mentally stressed that playing seemed like too much mental effort, even just playing for fun. That's probably not a great place to be. Especially knowing that my free time is gone once my kid is born in July.
  15. Convert Stormtroopers to Clone Warriors?

    Check out shapeways. I found some Clone Helmets from MiniatureMachine. I have not used those, but I have some Tie Pilot helmets by Dynath which were excellent.
  16. The ghost is bul#%£&#

    If there was only a squad that could beat it, Contracted Scout — JumpMaster 5000 25 Ship Total: 25 Contracted Scout — JumpMaster 5000 25 Ship Total: 25 Contracted Scout — JumpMaster 5000 25 Ship Total: 25
  17. Dawn of Rebellion Sourcebook

    I've pre-ordered this book, but won't get it any time soon, since it's combined with three other SW FFG pre-orders... so can someone tell me what the career skills of Ship Captain and Imperial Cadet are? lol
  18. Happy Friday Do we need 5-6 Primary Attks?

    TIE interceptors would not like it, unless they got increased Att also. But, not the worst idea - I've had a similar thought in the past. Happy Friday! (This is the first time I have seen your friday post actually on a friday!)
  19. Thoughts on why people play unpainted

    How about a nice sense of satisfaction at having a well painted army?
  20. Hello and Happy Friday to you guys. So before the question is poopoo-ed let me say the following, IF X-wing was to power creep Primary Firing Arcs only (90 degrees/more like 87 degrees) to 5 base dice/6 base dice (360/180 not included) leaving Secondary weapons (missles/bombs/torps/turr/canons) as is, would the game be better? The idea is if made people have to fly better and reward said flying better, would the game be more enjoyable, I think so. Side bonus is people would stop relying on easy mode if said easy mode would put them at such a dis-avenge/ 1-2 dis-aveged things can still be tools because we are no adjusting AGI/SHi/Hull. Be excellent friends and excellent to each other.
  21. You can mitigate the run to a certain extent by going second and taking objectives that earn points consistently like fire lanes, in that scenario it’s easy to farm the yellow and blue so you force them into taking the red objective really and then you only need to kill one thing to get big points with most wanted or you could always take precision with a bomber ball. Not saying it’s easy but you can conceivably force your opponent into a game with the right objectives. Same goes in reverse too, if you take minefields and your opponent decides it’s just to hard to do anything that’s on you. At at least part of the strategy for tournaments has got to be ensuing that your opponent at least feels like they have a chance to win. Harder and harder to do if people take binary killers like BT avenger which WILL destroy its target, you’ve taken the luck out of it so your opponent makes a binary choice and 🏃‍♂️...
  22. Jesus why unpainted?!

    Color scheme: looks like a grey shirt forest green camouflage poncho/duster/coat forest green camouflage pants brown boots brown backpack/bandoleer forest green metal band on a tan hat (brim and cap). Any alternate paint schemes planned?
  23. Join us for our regular X-Wing tournament in Tokyo! Access map:足立区+勤労福祉会館/@35.761186,139.8191953,17z/data=!3m1!4b1!4m5!3m4!1s0x60188fb6537d2d3b:0xa8ad25eb6a47dc3a!8m2!3d35.761186!4d139.821384?hl=en
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