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Tyranid Bioships

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#21 Nameless2all



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Posted 02 February 2014 - 01:46 AM

I like it.  It has diversity, along with evolving units, and you even have "fighter craft."  Gona have to steal that idea.  :D

Couple questions though: why did you not utilize the Void Kraken statistics on pg 37, KB, for your Tyranid Kraken (if you don't own the book, that answers the question); and two, did you go by BFG stats for these?

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#22 Wizzardman



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Posted 04 February 2014 - 06:52 PM

I actually don't own the book--its something I plan on rectifying shortly.


I did originally base these off of the BFG stats--that's where the spore cloud shields and special rules come from. I diverged rather rapidly when it came to the Tyranid cruiser and hive ship. The DM who requested these originally wanted to experiment more with fighter craft than with pre-existing weaponry... and to be honest, I always thought fighter craft fit Tyranid spaceships more. Tyranids are a hive species; they specialize in mass assault. Admittedly, imagining a swarm of Tyranids swarming through space is a bit weird, but Tyranid ships have always been a little weird in that regard.

#23 Marwynn



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Posted 14 October 2014 - 11:19 AM

Has anyone used either rules yet in a game? I find that I'm in need of bioships as our group is playing in the Jericho Reach.

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