What's the problem with 6 minimum damage?
Snipers are not superhuman godlike entities. They can graze.
"Realistically," 6 is too much.
Anyway Accurate is the most overpowered weapon quality in the game as far as I can see.
They can graze, sure. But not when the hit is nearly perfect. The way damage works in this game is pretty ludicrous as it is, since it almost doesn't matter at all how accurate the shot really is. A perfect shot between the eyes should not deal 6 damage.
That's why in my opinion high caliber sniper rifle such as Exitus should have a really high minimum damage, because of the very fact that it has a very low rate of fire, low clip and is really, really awkward to use.
And that's besides the point entirely, because the point, again, is not whether it's overpowered or not, it's whether how it works actually fits the description. And by no stretch of imagination it does, in it's current state.
If you think that such a huge sway in damage of the weapon and it's complete lack of connection to actual accuracy of the shot is reasonable, sure, ok, I am ready to accept it. Hell, I can see it as a merit, but then present them as such in the narrative. Tell the players and GMs that they're really buying into a weapon that's terribly uncertain. Don't try to sell them that this is somehow a very powerful weapon that can take down huge targets easily and that it utilizes shooters skill to the maximum making it an ideal tool for a devote marksman, because it clearly isn't.
As it is, someone with high ballistic skills is better off with an autogun. Because autogun can score up to 10 hits with a good roll. That's 10d10+20. Even at 5 hits, a really mediocre result for someone with the skills of a Vindicare Assasin, it's still 5d10+10. And as an added benefit you can split that between targets. It's really awkard when an AK47 seems to benefit more from an accuracy of the sniper then the god-damned sniper rifle.
Edited by Arrakiz, 07 January 2014 - 12:58 PM.