Fair point. Still, as I said, they do most of the rolling and report to me the results.
As for rolling secret = why bother? I do not agree with this, honesty and a social contract about having the most fun is at the core of any roleplaying game, this included.
Your suggestions are good though, but too much rolling annoys some of my players - particularly the new ones, and one of my players has a supernatural ability to always fail... when we played d20 she always fumbled. In her 15 years of gaming she's had one (1) critical hit in any game all together. Her luck changed slightly when we started EotE, but now the curse has gotten used to these funky new dice and she's back to failures, threats and despair. It's like magic. She's a statistical outlier, she rolls a d6 10 times and the average is 2, and it stays there, we've tested.
Anyway, I'll remember some of your thoughts, might work in the long run.
Make sure your brain is engaged, before putting your mouth into gear.
"What about the future...? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."
GMLovlie's/Jegergryte's Cubicle direct link to supplements here.