Hi guys, sorry for the long post but I could use some help here,
I just started my first campaign as OL and I am having a serious problem with one of the characters in the party (4-person party)... Silhouette the Treasure Hunter.
For those of you unfamiliar with that character, her heroic feat allows her (for 1 action) to move 10 spaces and collect any search tokens for free so long she moves into a space adjacent to the token during her movement. That might not sound game breaking but I've found that treasure is one of the most important factors in determining the party's strength. With her ability she will almost always grab 2-4 treasures with a single action, every map, and as a treasure hunter she can draw 2 cards each time to comb through the deck for free items and high gold value potions. I can easily see this combo spiraling out of control as the campaign goes on, and the worst part is I can't think of a long term strategy on how to stop her....
Blocking: I can try to block her path but that isn't always going to be feasible every turn on every map, plus her starting weapon allows her to move monsters on a surge
Trip Wire: will not work because her ability is not technically a "move action," as I understand the rules, and she has a 5 cunning even i could play that card
Pit Trap: almost as useless as Trip Wire bc she has so much movement that it's unlikely that I would be able to stun during her ability, and stunning her before she triggers her power would only delay the inevitable for 1 round at best
Web Trap: seems like my best bet bc it has a chance to immobilize her after her first step cancelling out her power, but even that strategy has problems too... she has might score of 3 to start and there is at least 2 items that can give her a permanent +1 to might (thief's vest and a helmet) plus a lucky charm that can give her a re-roll; the second the party gets a chance to gear her up this will stop being an option
Kill the B*tch: the rest of the party does not exist for me, I kill her, keep her dead and never let the stand... sounds great, but even if I can pull it off it would only ruin the rest of the game since no one is going to enjoy playing out that scenario
House Rule: I try to convince my group to accept changing her ability to something more manageable, like... instead of moving double her speed, she takes a move action picking up tokens as she goes
Anyone have any suggestions? Am I over-reacting, or has anyone else encountered this situation before?
And thx for reading if you made it this far
Edited by CaelanCross, 05 September 2013 - 10:44 AM.