So, any news, Mastigos? I'm getting restless...
I've been holding off on posting the other Background Package that I came up with, because I wanted to include a reference that I remember reading in the 40K 3rd Ed. Codex: Orks. Unfortunately I foolishly traded away my copy after the newer one came out, and I haven't been able to track down another copy of it... Then it occurred to me that someone here on the Forums could probably find what I'm looking for in no time, so I'll put out the call: One of the Sidebars in the 3rd Ed. Codex features a quote about Ork 'kultur' taken from a book called (I think) My Life (or Time) Among The Greenskins, a first-hand account of Ork captivity; I'm looking for the author's name. Anyone?
Anyhow, here's what I came up with- I'll edit the referenced author's name in later:
Career: Adept, Guardsman, Scum
Cost: 300 xp
The greenskin menace is the most widely-spread xeno threat facing humanity among the stars. There is no corner of the galaxy that is safe from the depredations of Ork hordes, as they crash through the galaxy virtually at random, in their never-ending search for battle.
Of course, warfare as a way of life requires more than just the urge to fight, it requires the materials to wage war. Weapons and vehicles are labour-intensive creations; and then there is mining the minerals needed to create those implements of war… Since every Ork engaged in the drudgery of arming and equipping the great Waaaghs for battle is one Ork not available to serve on the front lines in combat, the greenskins have predictably adopted the expedient of enslaving the populations of the worlds they conquer, forcing the surviving populace to toil in service of the mighty Ork war machine.
The liberation of enslaved humans from Ork settlements is a high priority of the Imperial Guard. The benefits are threefold: retrieving resources that rightfully belong to the Emperor, denying the enemy’s war machine those same resources, and bolstering the morale of the troops engaged in these operations; after all, nothing makes a Guardsman feel more like a hero than the outpouring of gratitude they receive from loyal citizens freed from servitude at the hands of loathsome alien oppressors. That many of these freed thralls are subsequently executed by the Ordo Xenos if they reveal too much contamination- of either mind or soul- from contact with the Enemy Without would likely have the opposite effect on the morale of their liberators, so this fact is benevolently concealed from the Guardsmen that participate in these operations…
Those members of the uneducated masses who are deemed fit to return to Imperial society after their ordeal have demonstrated an interesting ancillary benefit: their tales of woe often serve to motivate their fellow prols, taking minds off of the miserable conditions they face every day, with the certain knowledge that things could be much, much worse, and motivating the workforce to maximize their efforts in producing goods for the mighty Imperial war effort. Manufactorums with a percentage of freed thralls amongst their workforce have noticeably higher outputs that similar Manufactorums where no-one has endured the threat of the alien first-hand.
More valuable still to the servants of the Emperor is the information acquired from first-hand observation of the xeno menace by members of the educated classes who were once forced to toil in alien bondage. These observations often provide the best insights available into the workings of non-human societies and, if studied by those whose faith in the Emperor is unwavering, can facilitate the formation of tactics which can maximize the effectiveness of efforts to eradicate the alien from the galaxy. My Life Among The Greenskins by XXXXXXXX, a first-hand account of Ork society from the perspective of an enslaved- and subsequently liberated- human thrall is considered one of the most valuable references on Ork culture available within the Imperium, and is required reading amongst the Inquisitors of the Ordo Xenos.
And then there are those who have endured protracted enslavement by Orks. Upon being freed, these hardy individuals often find the skills that allowed them to endure their captivity put to good use by the Holy Ordos- after all, only the toughest Imperial citizens could have survived the brutal enslavement by the barbaric greenskins for any significant length of time.
Apply all of the following changes to your character:
Characteristics: Increase Toughness by +5.
Insanity Points: You gain 1d5 Insanity Ponits.
Skills: Forbidden Lore (Xenos- Ork only), Trade (Miner or Smith). Additionally, the character treats Speak Language (Ork) as a Basic skill.
Talents: Hardy, Street Fighting.
Special: This character’s occasional use of Orkish expressions and manerisms causes a -10 penalty on all interaction tests with anyone who has the Hatred: Orks Talent.