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New Player Questions

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#1 Markspinner



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Posted 04 August 2013 - 07:10 PM

I  have read through all the beginner material and a few questions came up.  


1) How do critical hits work exactly?  Do you have to roll the exact number of symbols to get a crit or is that the minimum?


2) Is the triumph symbol cancelled by the failure symbol?


3) Not sure I understand how destiny tokens work?  Anyone care to elaborate on the explanation in the beginner ruleset?


I'm DMing the game for the first time this Friday and very excited to play?  On a side note, I tried learning Pathfinder and found it overly difficult (I've never played D&D before).  How does the full ruleset of Pathfinder compare to SW:EoE full ruleset?

#2 Keeop



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Posted 07 August 2013 - 02:50 PM

1. Crits in Beginner's are handled differently from Core, but for for now you need to first make sure the attack hits, once it hits the advantage symbols associated with the weapon is the number you need for the critical to activate. Any left over advantage can be used for other things, like passing advantage die or noting something narratively about the scene.


2. Triumph and Despair are two fold. Part A they are successes and failures that do cancel each other out. Part B, the additional awesome or awful things do NOT cancel one another out.


3. These get expanded upon in Core, but for now a Destiny Point can be used to upgrade the dice pool, either by turning an ability die into a proficiency die or by turning a difficulty die into a challenge die if targeting an NPC check. Note that the token does not "flip" until after the action.


4. EotE Core is very elegant. The narrative style of play is a different ballgame from the more simulator-based games like Pathfinder, Shadowrun, etc. People who have played some Fate or Savage Worlds are sliding right into Edge. I appreciate the d20, percentile, and other quadratic equation based games but am finding that my table, mostly 30-40 yr olds, don't have the time, will, or desire to fuss around with the math and layers of rules and just want to tell awesome stories with a streamlined dice system. It took about 10 minutes to "teach" Edge and we were playing, a few details aside of course. I'll be running Star Wars for one group and Warhammer 3E for another for a long time to come.


Good luck with your game!

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#3 Jaenus



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Posted 11 September 2013 - 12:40 PM

I ran my table Sunday for the first time.  How did you find it?

"Once you divorce yourself from the idea that one roll of the dice equals one pull of the trigger, your narrative descriptions are going to benefit drastically." Rikoshi, discussing how a single roll of the dice might kill more than one minon in a group.

#4 Terra Branford

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Posted 11 September 2013 - 03:54 PM

I had kind of a random question that seemed worth putting here, rather than a whole new thread. My apologies for butting in if it's a problem. These sorts of questions could come up in a game I will hopefully be running soon.


Say you have a situation wherein hordes of hostile aliens — not unlike xenomorphs, perhaps — are streaming in through open bulkhead doors. Assuming you don't have someone slicing the controls to get the door closed, and instead a Force-sensitive Exile is using the Move power to force the doors closed while her companions hold off the aliens, how would you rule that?