I always debate myself between limiting the amount of manoeuvres a character can take in a single round or not? I always tend to think it is fine as per raw, until a combat starts and my orcs cover the long distance separating them from the archer and the mage of the PC's group in a single round, just to inmediatelly attack them (since archers and mages tend to have poor melee skills, it usually has devastating effects).
The problem that I have encountered always when I have tried to limit the amount of manobvres per round, is that then the opposite occurs, the melee character can never reach the ranged characters (unles in a closed space of course).
So after reading the post of lordofthemilk I have finally seen a possibility of limiting the amount of manoeuvres per turn without boosting too much ranged characters.
That would be:
- Any one character can only spend 1 fatigue per round to obtain extra manoeuvres.
- All ranged weapons have the reload quality, those that already have the reload quality become reload 2, that is they need two consecutive manoeuvres to be reloaded.
- A mage /priest who cast a spell and chanels power /curries for favor does so by foregoing his free manoeubvre.
Any thoughts? loops? bugs? breaking the balance of combats as they are?