So we played a 4-player game tonight, which is a bit unusual for our group as we almost always play with 5-6. It was one of the most unbalanced games I've ever played, and I've played well over 100 games of BSG. Given our lack of 4-player experience I'm hoping to get feedback from those that play 4-player more often, was this experience so different for us b/c of the number of players or was it totally situational b/c of the Crisis cards…
2 Tory -- 3 Apollo
1 Cally -- 4 Cain (me)
We used Core + Pegasus + CF Board but no other Exodus components. The first 5 Crisis cards had no jump icons and the Cylon Fleet, consisting of Basestars and Heavy Raiders, showed up before our jump track moved at all; no Raiders on the board so both Basestars launched them when the icon did show up on turn 5 or 6, things looked kinda bad. We kept the civies off the board and the jump track started going, at which point we drew a Cylon Genocide Crisis. All four players were human so we slaughtered the Genocide check with 15 points over the necessary skill check total; everyone assumed there was a Cylon out there and overcompensated in the Skill Check to ensure we passed - passing wiped all Cylon ships from the board. After seeing the results of this Skill Check we decided there was no Cylon player, we jumped 2, 1 and 2 distance, after Sleeper cards were passed out we were +2 Morale and +1 Fuel with Food and Pop at the starting points, we had very few Skill Check Crises come up so we each had a hand of 5+ cards, no damaged locations and no civies on the board with few Cylon ships stacked up thanks to the Genocide. Cally got the Sympathetic Cylon and Tory got the the "brig someone" Cylon card.
I kept drawing Critical Situation + Launch Scout and sat on Command for most of the game so I could combo it all with CAG Apollo; I thought he was the Cylon for a bit until he didn't screw me on a Crisis that would have sent me (current player) to the Brig, at which point it was clear that Tory was the Cylon. Scouting showed me a 3-distance Destination (about time after all the crappy ones I buried), we jumped and the first Crisis let Tory execute me, came back as Tigh and she promptly executed me again with the 6 Politics card that passes location check immediately, came back again as Roslin with intent of OPGing to find Arrest Order and picking through Crisis cards for jump icons, Humans won the game with me triggering FTL, all Resources in the blue, only one damaged location and one Centurion on board.
5-6 player games frequently result in catrastrophic Human loss for us, so I'm wondering if this was so different due to:
Odd combo of no skill check Crisis cards for much of the game
No Cylons before Sleeper (much more likely with 4 players than 5 or 6)
Cylon Genocide Crisis
Happy skinjob hunting and thanks for feedback!