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Themed Parties

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#1 BatHead



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Posted 16 January 2013 - 05:15 AM

I know the general wisdom in these types of games is that hero parties be made up of characters of various types that compliment each other, i.e., a typical party might consist of a warrior, a thief, a ranger and a mage, with maybe the occasional cleric type thrown in for good measure. I was wondering if anyone her has tried themed parties with Descent (either 1E or 2E), like say mostly warrior types or maybe all orcish types, a group of magic users, that kinda thing. (I had in mind 3 dwarves with either a ranger or mage with healing skills to round it out) Have you done this and how did it work out for you? Good idea, bad idea? What do you think?

#2 gaarge



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Posted 25 January 2013 - 07:09 AM

I would love to try this out.  

I would speculate that a group of one character type would be more easily out-strategized by an OL who chooses his deck intelligently.  Normally, the OL has difficulty trying to tie up all the different character types.

But maybe I put too much stock in this idea.  As I said, I would love to try it out.  Maybe the two mages and a scout?  Too weak perhaps?  Hmmm….

#3 Dornfinger



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Posted 26 January 2013 - 10:44 PM

From my experience I can say: Two warriors + two healers is awesome!

Two warriors + two scouts is not that bad also (damagewise), but the lack of healing is definitely a big problem for the heroes.

#4 Trinket



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Posted 28 January 2013 - 03:46 AM

The 4 quests that i've played have always had a generally standard class makeup (healer, warrior, wildlander). The healer is playing Runehand so she likes to get into the thick of things and heal via damaging the enemies. 

The one cheif complaint is that the heroes have been too rushed and that because "search" is an action onto istelf- usually shy away from picking up search tolkens in favor of achieving the objective. 

This has left them terribly short on gold as some quests award none for winning- I fear for their ability to make it through act 2. The simple fact is that the overlord usually has the upper hand in the second encounter becasue we aren't carrying over any damage from the first. Another homebrew solution would be to make search not an action but rather a "if you land adjacent" you get it for free.