Donovan Morningfire said:
I'd say theTogruta stats look good.
Given how infrequent darkness shows up, I'd say being able to negate a single setback die falls into "situationally useful" and thus warrants them getting the full 100 XP.
I have to say I agree. Unless you're setting your entire campaign on Sullust… Speaking of which.
Friendly and outgoing, the Sullustans have long been a strong force in the fields of technology and mercantilism within the galaxy, helping to give rise to SoroSuub Technologies. While they are shrewd businessmen, they are also noted explorers and scouts, very eager to experience new things and see new places, an attitude that makes some species consider them rash and reckless.
Sullustans stand shorter than humans, running the gambit between 1 and 1.8 meters tall. Their large ears provide them with exceptional hearing and their eyes enable them to see perfectly well in low-light and no-light scenarios. Their skin tone varies, but are usually on the lighter end of the spectrum, such as gray, pink, or light green.
Strain Threshold: 10+Willpower
Starting Experience: 100 XP
Special Abilities: Sullustans begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.
Darkvision: Sullustans live in a network of underground caverns and have developed the ability to see in the dark. As such, they never suffer any setback dice due to darkness.
Brawn 1 Cunning 2
Presence 2 Agility 3
Intellect 2 Willpower 2