Edited a bit, changed the brawn/willpower typo, changed Flash of Genius to a strain-activated ability, and the Specialized to a rank of the skill rather than making it a class skill. Thanks for the feedback, I've got a player interested in playing the species and wanted rules for it that were somewhat balanced
Arkanians considered themselves the pinnacle of evolution, and as such many were distinctly arrogant. Arkanian scientists had been experts in genetic manipulation for millennia, and by the time of the Mandalorian Wars the species had been split into many sub-species, making it hard to determine exactly what was a baseline Arkanian. Most Arkanians could pass for Human, though the majority had pure white eyes and four clawed digits on each hand.
Arkanians were capable of seeing in infrared light, and their eyes were sensitive to sources of extreme heat. This was helpful on their dark and frigid homeworld, but when traveling offworld, many were forced to wear blinders on planets with hotter, younger suns. It was also not unusual for an Arkanian to enhance themselves with internal or external cybernetics, or in some cases both. It was also standard practice for many of the Arkanians to undergo further genetic manipulation on their own bodies, enhancing themselves even further and better than lesser species.
Wound Threshold 10 + Brawn
Strain Threshold 10 + Willpower
Starting XP 100
Darkvision: Arkanians remove all setback die caused by darkness from their dice pools.However, an Arkanian exposed to bright light without protective goggles gains one setback die on all skill checks.
Flash of Genius: Arkanians may take 1 strain to gain one boost die to all Intellect-based skill rolls.
Arkanian Offshoots were a sub-species of the Arkanian race produced by the famed Arkanian scientists and genetic researchers, bred to excel at specific industrial tasks such as mechanical or technical work. One particular sub-species were bred as workers for the famed Arkanian gem mines. These people had five-fingered hands and Human-like eyes. Jarael had pointed ears due to the Sephi origins of her "father," Arca Jeth. This race was especially vulnerable to minor Arkanian illnesses. The Offshoots were treated as second-class or non-citizens by the baseline Arkanians, and the question over what to do with them was termed the "Offshoot question." Arkoh Adasca planned to use Adascorp's genetic engineering expertise to solve the problem in a generation. However, his grandfather Argaloh Adasca attempted to exterminate the Offshoots with a plague that ravaged those at old age.
Wound Threshold 9 + Brawn
Strain Threshold 11 + Willpower
Starting XP 100
Talent Bonus: Offshoots start play with one rank in the Intense Focus talent.
Specialized: Offshoots gain one rank of any one of the following: Astrogation, Computers, Mechanics, Medicine, Pilot, or Xenology. They may still only train the chosen skill to rank 2 during character creation.