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Sorceros VS psyker


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#61 chals

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Posted 15 September 2012 - 10:42 AM

What does it help if you can be in front line battle, BUT only have 10+1d6 HP + 3-6 From Tuftnes and a bit from armor VS 15+1d6+6-12 from UN Toftnes and 8(?) from Spacemarine armor/with the ability to use Terminator 



#62 Chastity

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Posted 15 September 2012 - 10:55 AM

BrotharTearer said:

Then there's a few powers which gets *massive* benefits from being pushed. Like Warptime (more PR = higher unnatural characteristics), Force Storm (more raw damage, which is important due to no penetration), Sunder the Veil (more daemons who stay longer) and Delude (+5 x PR to interaction tests), Telekinetic Shield (more PR is more AP) for example. Powers which have has a big, direct impact from higher PR gains a lot by pushing as you can see.

Oh absolutely, which is why Pushing is sometimes so very very useful and so very very tempting. I was just pointing out that there are some really nasty powers that you can use at the Fettered level with no real loss in utility (Leper's Curse springs to mind - you get a 20% chance of one-shotting anything at virtually no risk to yourself).



#63 BrotharTearer

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Posted 16 September 2012 - 03:09 AM

Most Opposed Willpower Focus Power tests usually don't need unfettered or pushing (unless the power effect has something which is affected by PR directly), because you're going to have such good modifiers already.



#64 chals

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Posted 16 September 2012 - 05:58 AM

 so all in all, what your saying is that a psyker god not real weakpoints? (that a sacrife cant fix) 



#65 ShadowRay

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Posted 16 September 2012 - 06:14 AM

Sacrifice takes time (quite a lot of it if you count it in rounds). It cannot be effectively used in combat situation, it can, however, be used to prepare some easily sustainable powers or use personal augry (which you can also spam fettered which I find much quicker to do).



#66 chals

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Posted 16 September 2012 - 10:39 AM

 As I am not gona play some Organised Imperial role, and with the party I am playing with, there will not be much "planing" - or sometimes there will be, but always goes SO wrong in every way your can think of - So psyker is not an option if you need planing… 

 

Is there any skills/powers you will sugest to take(I was thinking neutral socseror) - and that might help taint a planet Or/And course Massive corruption whitout to much intrige and undercover work.. (like corroption the ecclesiacy) - but commenors that just dont know better



#67 Deinos

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Posted 16 September 2012 - 03:22 PM

chals said:

What does it help if you can be in front line battle, BUT only have 10+1d6 HP + 3-6 From Tuftnes and a bit from armor VS 15+1d6+6-12 from UN Toftnes and 8(?) from Spacemarine armor/with the ability to use Terminator 

A lascannon or autocannon will probably kill both of them the same, and you can start with light power armor (armor 7). Both CSM and human heretics can use terminator armor just fine, its just a different model.

My perspective is basically… the psyker is basically the ONE archetype whose CSM version isn't equal or better at their offensive abilities than the human. I would always do one thing well than many things poorly. Proportionately, the CSM sorcerer seems much less attractive, and that's why I'd never choose the default sorcerer over the psyker.

Plus the Thousand Son Sorcerer is so damn cool comparison. Dat extra d10.

Is it just me, or is the Mark of Tzeentch supposed to make you Bound? Or is it supposed to be you only become Bound if you weren't a psyker yet?



#68 Kiton

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Posted 17 September 2012 - 07:47 AM

After all the times I've seen human psykers meet an early demise from their high rate of perils [more often than the whole party going down; most are wise enough to run when things go 'summoning'], I'd definitely side the other way.

The Chaos types aren't just better offensively. They start off tougher, healthier, fully trained and well equipped. You're going to want to get some of those talents and upgrades eventually, and they get to start with them.

Starting with one less Psy Rating, in exchange for being considered Bound and having all the marine bonuses, I'd say still puts the Sorcerer well ahead of the starting Psyker. Its not 500xp that's going to make it up. Besides, he can push more often and more safely anyways, which helps keep him on par.



#69 chals

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Posted 17 September 2012 - 09:28 AM

Kiton said:

After all the times I've seen human psykers meet an early demise from their high rate of perils [more often than the whole party going down; most are wise enough to run when things go 'summoning'], I'd definitely side the other way.

The Chaos types aren't just better offensively. They start off tougher, healthier, fully trained and well equipped. You're going to want to get some of those talents and upgrades eventually, and they get to start with them.

Starting with one less Psy Rating, in exchange for being considered Bound and having all the marine bonuses, I'd say still puts the Sorcerer well ahead of the starting Psyker. Its not 500xp that's going to make it up. Besides, he can push more often and more safely anyways, which helps keep him on par.

 

Your Logic and Reasoning is like Sweet sugur to me ^^ Now I jet need to come up with a Great baggrund story and fund the most usefull (most used) Talents for my First ever Psyker like Charekter



#70 SubtleCadaver

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Posted 14 November 2012 - 12:56 AM

Ezrekiel the Mad Prophet said:

Stretching the X axis? How innovative  

 

If you want to see what Space Marines look like outnof their armour, look at the graph in the Black Templars codex that shows one.