Welcome to the forums, Taeblewalker
Small point of clarification with regards to the "Lore Masters" - the Commander is indeed a lore master, as is the Creature Handler, though neither of those two lore masters affect the lore deck composition nor number of lore cards one keeps on the initial draw nor number one can hold in hand during the game. Instead, Commander impacts number of command cards one holds (3 + Commander Level), and the Creature Handler impacts total levels of creatures one can deploy (1 Level per Lore Master token). The rule book is pretty oblique about all this though. EDIT: You know what, maybe the Commander isn't a "lore master", even though one uses lore master tokens to designate its level, etc. Perhaps pure semantics - regardless, impact of everyone sitting on the War Council is well documented...right?
Call to Arms is an area of the game that would benefit greatly from a FAQ. As composed now, lots of the decisions leave me scratching my head. Feels like I am playing with half a deck anytime I play any other way than the original CtA rules sans the additional Goblin, Dwarf, and Human cards given by the latest figure expansions. I love Call to Arms, but have been disappointed by the implementation of the "new" CtA cards. I was hoping for race specific deployment decks, or at least a smoother integration of the new units within the existing decks. Code of Chivalry is the biggest offender, simply adding one card to each of the six decks. Waiting to see if this is just a temporary deal or the final product.
And, out on a limb here, but you don't (or didn't, as is the case with me) happen to be a regular on the HeroScaper forums, do you?