Thank you for making my point even more poignant on the importance of knowing the rules before they are arbitrarily changed "because that's how it was in my favorite system".
Good to see we're on the same side here. I firmly believe in knowing the rules well before futzing with them.
Note above where I specifically call that out? Probably not, you were so high on trying to score a point...
Now... Talking about futzing with them? Go ahead, you'll often learn more about the rules in attempting to deconstruct them than you would in just playing the game,
Hey, evileyesore, if that's how you want to your run your game, that's great. What is even greater is that I do not have to play in it. If I had a GM do that to me, my negotiation would be: read, know and understand the rules before you make up your own. If you want to cheat to make the game harder on me, then so be it, I won't be in it.
I don't know the Force rules. I skimmed 'em and saw nothing about auto-disarm. You also didn't specify having that particular upgrade. Pardon me.
If said character have that Talent, then yes, he roles the Force die, spends his Force point and disarms the foe. And if he doesn't have that specific upgrade I'd be fine with him trying and making an opposed check.
Or are you arguing he simply gets to have the upgrades for free?
There is an inherent difference between Classes and Careers. the two terms are not interchangeable.
Blah, blah, blah. One common parlance term is interchangeable with another. The terms serve the same function, I'll use them interchangeably.
You seem pretty disgusted with this game, so why even play it? Are you just on this forum now to troll and spread your hatred for this system? Have you even played this system yet?
I do enjoy the game. But when I come into a thread specifically about doing X, I'll talk about how to do X effectively and boo down the people mindlessly chanting "But it's not RAW!" and "You shouldn't even think about X until you know the rules as well as we do and blah, blah, blah come to love them in the original state!"
This thread is about "Ditching Classes" not "How I Learned to Love Classes". It's right there in the url and everything.
Dude really? The first thing you do is try to make three Power/Munchkin Characters that are beyond the scope of most games? Power Game much?
Conan.. sure. Maybe he is a bit Mary Sue depending on his age in the series. Let's see starting Conan... BRA 4, AGI 3... sure. He's a bit rough. But a "Conan-like" is very possible. Conan Jr maybe.
D'Artagnan is a great Swordsmen and has Charm. So like two skills at 2, AGI at 4 and PRE 3. Man, I had to really stretch to get that cheese going, I may have pulled something...
Grey Mouser. He might be a bit cheesy. High INT, AGI, PRE, and CUN... so he's a Human with 4 3's and a pair of 2's. Not quite where I'd picture him (he should have a couple of 4's even young Mouser is bit "super"), but starting Mouser is made. Skills... Know: Lore, Skullduggery, Melee, Stealth, Charm, and Deception. I think he's just doable with extra Obligation. He's not "end of books Mouser", but he's good starting character.
I think your nerdrage missed where I said "I can make them in FFG SW at chargen by the RAW".
Um, I'm calling BS here. This game takes very little to ZERO prep work. I know, I have been running this system for a bit now.
Kudos for you.
Our current GM puts in a bit of prep work figuring out what Minions he's using, Rivals, Nemesis building, etc. So he's not flipping pages during game play, he keeps his lists with the stat blocks. I'm sure if/when I run I'll have to do the same till I have stronger feel for the Adversaries stats blocks (enough so I can just wing it). We all (my group) still consult the rulebook quite bit for skills and the charts for spending Advantages, Triumphs, Despair, and Threat.
He also spends a good deal of time thinking about and writing up the plot, figuring out where the Party can go from here, how we could overcome this or that. He's not very "by the seat of his pants".
On the other hand, my only weakness will be stat blocks. I'm an old hand at winging plot.
So I applaud your efforts to not support the men and women of FFG, not buy the books, and not read them...
Thanks. I don't buy products I have fundamental disagreements with (in this case business practices). I refuse to reward FFG for this style of business, the "Stretch things out to get more products sold" style. It's not as bad as the AAA video game producers, but it's up there.
Good luck convincing your GM to do it.
If it's done, I'll be the GM. Have you even bothered reading my posts in this thread?
I think all you are looking for is to build the "best fighting guy" you can the cheapest XP way.
My character is as far away from "fighting guy" as you can get and still be an FFG Star Wars character. I mean sure... I have a couple of green dice in the combat skills. But my Jawa Outlaw Tech/Mechanic/Slicer just doesn't do combat. He fixes things. If it's broke, he fixes it. If it's not broke, he can probably break it. Need a locked door opened? Call him. Need a computer sliced? Call him. Need a 'medic'? Call him. Need a Face, or a Murder Hobo, or a Pilot, or anything outside his pretty damn narrow competency list? Call someone else.
And yeah I made the character before I realized how important combat was going to be (it's a third of what we do) but I've stuck with the character and had fun trying to find ways to be useful in combat without actually pulling his Holdout Blaster or a Grenade (2G Light Ranged, run in terror Minions! RUN IN TERROR!).
Next contestant please.
I agree... Next contestant!