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New Player question - Explain the TIE Advanced to me?


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#1 JasonRed3

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Posted 23 July 2014 - 02:37 PM

Is this ship sub-par?  Why?

 

Will anything be done to make the ship more appealing?

 

J


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#2 Slugrage

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Posted 23 July 2014 - 02:39 PM

1) Yes.

2) Because.

3) Answer unclear. Ask again later.


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Core: 3 sets

Rebel: 1 X, 3 Y, 3 A, 2 B, 2 H, 2 YT-1300, 2 E, 4 Z, 1 CR-90, 1 GR-75, 2 Reb Aces, 1 YT-2400

Imperial: 2 T, 3 T/Ad, 4 T/Int, 2 T/Bmb, 2 T/Df, 2T/Ph, 2 Shuttle, 2 Firespray, 2 Imp Aces, 1 VT-49


#3 InvestFDC

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Posted 23 July 2014 - 02:43 PM

All other ships can fill the needed (whatever that may be) role better than the Advanced and the cost in points is too high. I think if you try to "fix" the Advanced then it starts encroaching on the turfs of other ships and they all start to look homogeneous.



#4 Spaceman91

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Posted 23 July 2014 - 02:44 PM

Is this ship sub-par? Why?

Will anything be done to make the ship more appealing?

J

Brace yourself nerd rage will appear.

I like the Tie/A. Its cool. People dislike it as they feel its overpriced, I'm not saying they're wrong but it doesn't take away from how good the Advanced can be. Vader is the only pilot who gets used ( its Vader for god sake ).

That's why basically, overpriced and only one pilot ever used.

Don't let people put you off though. You can still enjoy the advanced just keep in mind it has only two attack dice.

Edited by Spaceman91, 23 July 2014 - 02:45 PM.

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#5 Audio Weasel

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Posted 23 July 2014 - 02:44 PM

It's not sub-par, per se, but costs a little too much points-wise for what it is.  As for anything being done, rumors abound.  Gencon is coming up soon, so if anything's in the works for it, that would be the logical place for FFG to mention it.


Current Fleet:

Rebel: 4 A-Wings, 4 B-Wings, 2 HWK-290's, 3 YT-1300s, 4 X-Wings, 2 Y-Wing, 1 Tantive IV, 1 Rebel Transport, 4 E-Wing, 7 Z-95, 2 Rebel Aces, 2 YT-2400

Imperial:  3 Lambda Shuttles,  2 Firespray-31's, 3 Tie Advanced, 4 Tie Bombers, 6 Tie Fighters, 2 Tie Interceptors,   2 Imperials Aces, 4 TIE Phantom, 4 TIE Defender, 2 Decimator, Pre-order:  Raider

Scum and Villainy: 2 4 IG-2000, 4 Starviper, 4 Scik Interceptor, 2 Most Wanted


#6 Rekkon

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Posted 23 July 2014 - 02:44 PM

1) Yes.

2) It is overpriced.

3) All answers speculation.  No one who can answer with any certainty would be allowed to do so.


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#7 Ghaerdon

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Posted 23 July 2014 - 02:45 PM

Tie Advanced: FFG's big error

Rebels: 4 X Wings; 3 B Wings; 2 A Wings; 2 Y Wings; 2 E Wing; 5 z95; 1 YT-1300; 1 YT-2400; 2 HWK-290; GR-75; Tantive
Empire: 7 Tie Fighters; 3 Tie Interceptors; 2 Tie Bombers; 1 Tie Advanced; 2 Firespray-31; 2 Lambda Shuttles; 2 Tie Defender; 2 Tie Phantom; Decimator
Scum: (will be getting ... 1 Most Wanted; 2 StarViper; 1 IG-2000; 2 M3-A)


#8 JasonRed3

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Posted 23 July 2014 - 02:46 PM

Ok, fair enough.  I was (un)fortunate enough to end up with 3 of these after a trade, so I'm trying to decide how many to keep... it looks like one for nostalgia.  :)


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#9 Sergovan

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Posted 23 July 2014 - 02:48 PM

Ok, fair enough.  I was (un)fortunate enough to end up with 3 of these after a trade, so I'm trying to decide how many to keep... it looks like one for nostalgia.   :)

I would give it a month and see what Gencon releases news wise. Many people have only 2 advanced ties in their collections so having one extra won't hurt.


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Rebels: 5 X-Wing, 4 Y-Wing, 6 A-Wing, 2 YT-1300, 1 YT-2400 5 B-wing, 3 HWK-290, 4 Z-95, 1 E-wing, 1 GR 75

Empire: 7 Tie Fighters, 6 Tie Interceptors (1- 181st, 1- RG), 2 Tie Advanced, 2 Firesprays, 4 Tie Bombers,

2 Lambda, 3 Tie Phantom, 2 Defender, 2 VT-49 Decimator

Scum: 2 Z-95, 2 Y-wing, 1 Firespray, 1 HWK-290, 2 M3-A, 2 Starviper


#10 AtomicFryingPan

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Posted 23 July 2014 - 02:49 PM

Other ships do it's job better cheaper. It doesn't really fill any void or have a role it excels in. It's unique pilots have 2 of the best in the game and if they were on any other ship except a tie would be INSANE! Mareek could really ruin someones day if he could roll more than 2 sometimes 3 dice consistently and a free PTL with no stress is always great!


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#11 Torresse

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Posted 23 July 2014 - 02:49 PM

Tie Advanced: FFG's big error

compare a rookie to the temptest sq. same hull/shields, the only difference is a tie advanced is much more likely to survive an encounter with an xwing then another xwing


This is one of the main reasons Xwing is awesome! http://community.fan...ake-long/page-4


#12 JasonRed3

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Posted 23 July 2014 - 02:52 PM

They look cool.  :)


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#13 Audio Weasel

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Posted 23 July 2014 - 02:54 PM

Ok, fair enough.  I was (un)fortunate enough to end up with 3 of these after a trade, so I'm trying to decide how many to keep... it looks like one for nostalgia.   :)

I've got 3 myself.  I'd hang on to them for a bit.  If you're looking for definite items that will increase their usefulness, the Proton Rockets that are coming in Rebel Aces are DEFINITELY going to be useful on them.  Also, if you plan on playing Epic, Maarek works very well in that setting.


Edited by Audio Weasel, 23 July 2014 - 02:54 PM.

Current Fleet:

Rebel: 4 A-Wings, 4 B-Wings, 2 HWK-290's, 3 YT-1300s, 4 X-Wings, 2 Y-Wing, 1 Tantive IV, 1 Rebel Transport, 4 E-Wing, 7 Z-95, 2 Rebel Aces, 2 YT-2400

Imperial:  3 Lambda Shuttles,  2 Firespray-31's, 3 Tie Advanced, 4 Tie Bombers, 6 Tie Fighters, 2 Tie Interceptors,   2 Imperials Aces, 4 TIE Phantom, 4 TIE Defender, 2 Decimator, Pre-order:  Raider

Scum and Villainy: 2 4 IG-2000, 4 Starviper, 4 Scik Interceptor, 2 Most Wanted


#14 MajorJuggler

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Posted 23 July 2014 - 03:01 PM

  1. Attack dice are better than defense dice. Attack dice have 3 hits + crit. Evade dice have 3 evades.
  2. TIE Advanced costs the same as the Rookie X-wing, but they swap attack and defense dice.
  3. Because of 1 and 2, it costs more than it should compared to other ships. Lots of math involved, but it's about 4 points overcosted using the 12 point Academy TIE Fighter as a baseline.
  4. Vader's pilot ability is one of the best in the game.
  5. I have house rules for making them balanced, but can only hope FFG fixes them like they are doing with A-wings.
  6. I own 4.  :D

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#15 WonderWAAAGH

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Posted 23 July 2014 - 03:11 PM

Tie Advanced: FFG's big error


Strange, I remember somebody saying the Phantom was FFG's big error.
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#16 Ghaerdon

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Posted 23 July 2014 - 03:17 PM

Tie Advanced: FFG's big error


Strange, I remember somebody saying the Phantom was FFG's big error.

Wasn't me

Rebels: 4 X Wings; 3 B Wings; 2 A Wings; 2 Y Wings; 2 E Wing; 5 z95; 1 YT-1300; 1 YT-2400; 2 HWK-290; GR-75; Tantive
Empire: 7 Tie Fighters; 3 Tie Interceptors; 2 Tie Bombers; 1 Tie Advanced; 2 Firespray-31; 2 Lambda Shuttles; 2 Tie Defender; 2 Tie Phantom; Decimator
Scum: (will be getting ... 1 Most Wanted; 2 StarViper; 1 IG-2000; 2 M3-A)


#17 WonderWAAAGH

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Posted 23 July 2014 - 03:18 PM

Sorry, didn't mean to imply that it was.


Edited by WonderWAAAGH, 23 July 2014 - 03:18 PM.

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#18 Gullwind

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Posted 23 July 2014 - 03:25 PM

Tie Advanced: FFG's big error

Actually, I'd say they nailed it. Its exactly like it is in the SW universe.


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#19 Knucklesamwich

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Posted 23 July 2014 - 03:25 PM

It's a very good defensive ship in an offensive game. I play them a lot Because I play a lot of non-competetive games. Now that we have opportunist/predator/outmaneuver I think both named Advanced pilots are very good, just too hard to fit into a competetive squad.

#20 KineticOperator

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Posted 23 July 2014 - 03:26 PM

 

 

Tie Advanced: FFG's big error


Strange, I remember somebody saying the Phantom was FFG's big error.

 

 

It wasn't me, but I can fix that.  The Phantom is FFG's big error.  It does more to restrict the viable competitive list choices than all other considerations combined.


Edited by KineticOperator, 23 July 2014 - 03:26 PM.

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