Jump to content


Alien Ruins in the Calixis Sector

  • Please log in to reply
24 replies to this topic

#21 Laoin



  • Members
  • 23 posts

Posted 17 July 2014 - 09:05 AM

I don't think there are any hints about what was in those tombs. But as always: you can put whatever you want in those caverns.


Ancient automated defence systems or traps are absolutly ok. Things like that make an adventure more exciting. Lets say: they are the scifi version of our good old fantasy dungeons, where danger lurks behind each corner :-)


Concerning the Tyrant Star: My advise is - don't aim too high. Of course you can build up your story around sector shaking things like the Tyrant Star if you and your players like it. But they make a story very complex. And complexity is not always easy to handle in a roleplaying round.


Personally I don't like my akolytes solving all those ancient secrets of the sector. They are after all just very small henchmen of a sector spanning institution. So I let them find scraps of information about hideous secrets but more for the benefit of the dark and horror feeling of Warhammer 40k. The Tyrant Star stays an unexplicable horror.


But that's only my personal favorite approach to Dark Heresy. You must find your own :D

#22 Rosvo1



  • Members
  • 48 posts

Posted 17 July 2014 - 09:43 AM

The main reason why I'm doing this is that I've always been so captivated by the Tyrant Star.

The mystery of it has always fascinated me.

There's so many unanswered questions about it and nobody else in my gaming group is doing anything with it, so I might as well.

I fully admit that I'm probably overreaching here but damn it, if I'm gonna fail, I'm gonna fail in a blaze of glory.

#23 ThenDoctor



  • Members
  • 1,625 posts

Posted 17 July 2014 - 06:00 PM

They purposely left a lot of unanswered questions with the Calaxis Sector's fluff because of that very reason.

#24 Decessor



  • Members
  • 1,135 posts

Posted 06 August 2014 - 06:18 AM

Rogue Trader supplements such as the Koronus Bestiary and the Game Master's Kit have details of Yu'vath constructs, warp-infused tech that act as automated defenses.

#25 ilkazar



  • Members
  • 8 posts

Posted 30 September 2014 - 02:22 PM

1. Are there any canon planets that could have unexplored alien ruins?

Right on Scintilla, there's the ruins of (former) Hive Tenebra (Core Rules, p. 299). It's not officially rated as Alien (then again, what is?), but the cause that lead to its destruction might be of non-human nature. The book is explicitly unspecific about the details.

Similarly, it is hinted that Ambulon predates Imperial settlement (Core Rules, p. 296). The book employs the terms »artefact« and »civilization that fell before the foundation of the Imperium«, which both could be interpreted as »xenos«. However, Ambulon, although ancient, is not ruined. In fact, it's a hive crowded with life. There's more of its kind, ruined and decayed, dotted along the steppes of Scintilla. A visionary GM might see a connection between Ambulon, its siblings, xenos origins, and even the Tyrant Star.