This is my spin on the "Fun Police" deck. Caprice and Ash defend a remote, the rest pretty much go down bare. ICE is meant to be taxing and porous, encouraging the runner to waste resources on runs into R&D and HQ that won't net them anything but disappointment or the chance to trash an asset before it gets into play and becomes that much harder to burn. It isn't very good for card draw, though it doesn't really want for acceleration, being more deliberate in style. Interns is alright recurse when its needed, I'd like better if I could afford it, but the influence is pretty well locked down.
Fun Police (49 cards, 21 Agenda Points, 15 / 15 Influence)Jinteki: Replicating PerfectionAgenda (9)3 NAPD Contract3 Nisei MK II3 The Future PerfectAsset (10)3 Encryption Protocol * * *2 Melange Mining Corp2 Shi.Kyu3 SundewUpgrade (6)3 Ash 2X3ZB9CY ** ** **3 Caprice NiseiOperation (9)2 Celebrity Gift2 Diversified Portfolio3 Hedge Fund2 InternsBarrier (5)2 Eli 1.0 * *3 Wall of ThornsCode Gate (5)2 Enigma1 Inazuma2 Tollbooth ** **Sentry (5)2 Komainu2 Pup1 Susanoo-No-Mikoto