They are a lot of new cards that i like
Oke, let's take a look at some cards
Crocodile: First the word surpised must be changed to suprised
It's a nice card, but the chance to lose a follower is low unless the player has a lot of followers. The crocodile is not so scary now.
What about 1-2 no effect. 3-5 battle at -1 and 6+ lose a follower or life etc
Razorback: word surpised must be changed.
Maybe that you can better say at the end of the card( Fail, and you lose another life or follower at random to his tearing tusks.
Rogues: Reaon must be changed to reason
Blight: I wonder what gold and objects have to do with blights. i don't understand the meaning of the text related to the name of the card.
It looks like a big leaf to me, and only animals want to eat them..( it don't look tasty for humans. etc
But the art of the card is very good !
Winter Solstice. I think you can better changed 3 turns to 3 rounds. otherwise it really short.
I think this is better..( For any who fail at the end of their third turn all their etc...
But they are not many cards with rural in the deck and also not many with fairy or wildernis followers. ( maybe you could add more to make winter solstice more effective?
Battle Hound: I wonder why you must pay 1G to take it? As if the dog accept the coin lol
I don't understand the last text of the card.( it's exempt from all rolls etc
Camel: Why have you write purchase value on a adventure card?..I am wondering about that.
Duchness: I think you must skip the word A ( that stand before craft points)
Verdant priest. it's still not very clear to me. Do you actually mean with this card that craft based characters can't have her.
Priest, cultist, prophetess etc are all craft based characters. this makes more sense to me( than the word theurges)
Skinner post: Can you also sell enemy animal followers? What about if he sell them to other characters? (Minstrell ability)