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Force Pack 4 Spoilers


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#1 superradjoe

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Posted 23 June 2013 - 04:38 PM

These were posted on my FB group, not sure of accuracy

 

LS neutral pod (1x per deck):
-Objective- Hoth. 3 resources, 4 damage capacity.
-WED-15-1016 (unit)- Droid. 1 cost, 1 force, 2 damage capacity. Reaction: after you refresh, remove 1 token (any type) from a Hoth objective.
-FX-7 Medical Assistant (unit)- Droid. 3 cost, 1 force, 2 damage capacity, 1 white tactics icon. Reaction: after this unit is focused to strike, remove 1 token (any type) from a target enhancement or Character unit
- Echo Control Center (enhance play area)- Base. Hoth. 2 cost, 1 force. 1 resource. Enemy events cannot target other friendly enhancements.
-Tauntaun
-Battle for Hoth fate card

 

DS Neutral Pod (1x only):

-Objective- Hoth. 1 resource. Reaction: after your conflict phase begins, move 1 shield from a target enemy card to a target friendly card.
-Snowtrooper- 1 cost, 1 force, 1 damage capacity. Character, Trooper, 2 white unit damage icons.
- Snowtrooper Vanguard- 3 cost, 1 force, 3 damage capacity, 3 black unit damage. Shielding
-2x Forward Command Post (enhance play area)- 1 resource, Base, Hoth. Each friendly shielded unit gains a black objective damage icon.
-Battle of Hot fate card

 

S&V pod:

-Objective- S&V only. 2 resources. Reaction: After you refresh, remove 1 focus token from a target Mercenary or Bounty Hunter unit.
-Outer Rim Space Pirates (unit)-5 cost, 3 force, 3 rosources, 2 black unit damage, 1 white tactics. Damage capacity 4. Vehicle, Mercenary, Black Sun.
-2x Corrupt official (unit)- 2 cost, 1 force, 1 black unit damage, 3 damage capacity. Interrupt: When an S&V objective would be damaged, discard this unit from your hand to cancel any amount of that damage!
-Explosive Charge (event)- 1 cost, 1 force. Action: Discard a target enhancement with cost equal to or lower than the number of enhancements you control.
-Twist of Fate.

 

I think the other  3 are all spoiled



#2 superradjoe

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Posted 23 June 2013 - 04:39 PM

superradjoe said:

These were posted on my FB group, not sure of accuracy

LS neutral pod (1x per deck):
-Objective- Hoth. 3 resources, 4 damage capacity.
-WED-15-1016 (unit)- Droid. 1 cost, 1 force, 2 damage capacity. Reaction: after you refresh, remove 1 token (any type) from a Hoth objective.
-FX-7 Medical Assistant (unit)- Droid. 3 cost, 1 force, 2 damage capacity, 1 white tactics icon. Reaction: after this unit is focused to strike, remove 1 token (any type) from a target enhancement or Character unit
- Echo Control Center (enhance play area)- Base. Hoth. 2 cost, 1 force. 1 resource. Enemy events cannot target other friendly enhancements.
-Tauntaun
-Battle for Hoth fate card

DS Neutral Pod (1x only):

-Objective- Hoth. 1 resource. Reaction: after your conflict phase begins, move 1 shield from a target enemy card to a target friendly card.
-Snowtrooper- 1 cost, 1 force, 1 damage capacity. Character, Trooper, 2 white unit damage icons.
- Snowtrooper Vanguard- 3 cost, 1 force, 3 damage capacity, 3 black unit damage. Shielding
-2x Forward Command Post (enhance play area)- 1 resource, Base, Hoth. Each friendly shielded unit gains a black objective damage icon.
-Battle of Hot fate card

 

S&V pod:

-Objective- S&V only. 2 resources. Reaction: After you refresh, remove 1 focus token from a target Mercenary or Bounty Hunter unit.
-Outer Rim Space Pirates (unit)-5 cost, 3 force, 3 rosources, 2 black unit damage, 1 white tactics. Damage capacity 4. Vehicle, Mercenary, Black Sun.
-2x Corrupt official (unit)- 2 cost, 1 force, 1 black unit damage, 3 damage capacity. Interrupt: When an S&V objective would be damaged, discard this unit from your hand to cancel any amount of that damage!
-Explosive Charge (event)- 1 cost, 1 force. Action: Discard a target enhancement with cost equal to or lower than the number of enhancements you control.
-Twist of Fate.

I think the other  3 are all spoiled



#3 videinfra

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Posted 23 June 2013 - 07:48 PM

Wow, aside from the Jedi pod, we got some very good pods this time! Can't wait. And resources, yay!



#4 The Gas

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Posted 23 June 2013 - 10:12 PM

That LS resource pod is a godsend.  So many things that just weren't viable before, suddenly are.

 

DS shielding pod looks interesting.  Seems designed specifically to counter speeder tank decks.

 

Maybe Scum are finally not just terrible?  We'll see.  Those space pirates sure are nuts, especially if you can get them out together with both copies of their objective. And I'd love to see somebody's face when the strike with kung fu Yoda, thinking they're gonna blow an objective in one hit, only to watch a corrupt official foil it.



#5 Hida77

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Posted 24 June 2013 - 02:44 AM

superradjoe said:

These were posted on my FB group, not sure of accuracy

 

LS neutral pod (1x per deck):
-Objective- Hoth. 3 resources, 4 damage capacity.
-WED-15-1016 (unit)- Droid. 1 cost, 1 force, 2 damage capacity. Reaction: after you refresh, remove 1 token (any type) from a Hoth objective.
-FX-7 Medical Assistant (unit)- Droid. 3 cost, 1 force, 2 damage capacity, 1 white tactics icon. Reaction: after this unit is focused to strike, remove 1 token (any type) from a target enhancement or Character unit
- Echo Control Center (enhance play area)- Base. Hoth. 2 cost, 1 force. 1 resource. Enemy events cannot target other friendly enhancements.
-Tauntaun
-Battle for Hoth fate card

 

DS Neutral Pod (1x only):

-Objective- Hoth. 1 resource. Reaction: after your conflict phase begins, move 1 shield from a target enemy card to a target friendly card.
-Snowtrooper- 1 cost, 1 force, 1 damage capacity. Character, Trooper, 2 white unit damage icons.
- Snowtrooper Vanguard- 3 cost, 1 force, 3 damage capacity, 3 black unit damage. Shielding
-2x Forward Command Post (enhance play area)- 1 resource, Base, Hoth. Each friendly shielded unit gains a black objective damage icon.
-Battle of Hot fate card

 

S&V pod:

-Objective- S&V only. 2 resources. Reaction: After you refresh, remove 1 focus token from a target Mercenary or Bounty Hunter unit.
-Outer Rim Space Pirates (unit)-5 cost, 3 force, 3 rosources, 2 black unit damage, 1 white tactics. Damage capacity 4. Vehicle, Mercenary, Black Sun.
-2x Corrupt official (unit)- 2 cost, 1 force, 1 black unit damage, 3 damage capacity. Interrupt: When an S&V objective would be damaged, discard this unit from your hand to cancel any amount of that damage!
-Explosive Charge (event)- 1 cost, 1 force. Action: Discard a target enhancement with cost equal to or lower than the number of enhancements you control.
-Twist of Fate.

 

I think the other  3 are all spoiled

 

Interesting if true.  

The LS neutral is very nice. Unfortunate that its a 1 of per objective set, since the objective will be hit or miss a lot, but the cards in it are very solid.

I am less enthusiastic about the rest.  The DS neutral as a 1 of is not very good.  I guess if you had a vehicle mix of AT-STs (including the new Veers Pod) etc it could be pretty decent, but really you would be playing it for the enhance, not really the units.

I am going to hold my reservations about the S&V pod, but superficially I'm not overly impressed.


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#6 RedSquadronK

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Posted 24 June 2013 - 05:03 AM

I don't see the LS neutral really solving the resource problems of most LS decks that weren't viable before due to that, but it's certainly a step in the right direction. And I'm super excited for all the "remove any type of token" shenanigans with those droids, should make for some interesting plays.

With this pack it seems like there will be a fully fleshed out trooper/walker deck. Who knows if it'll actually be good though…

I have such mixed feelings about the S&V pod. I think they still need EoD to get some of the marquee units like Slave I and Jabba, but this pod does provide some nice tricks. Annoying that it's S&V affil only, at least until EoD drops.



#7 RedSquadronK

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Posted 24 June 2013 - 05:06 AM

Double post, silly FFG site…



#8 FiendishDevil

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Posted 24 June 2013 - 11:12 AM

I can confirm that spoiler is correct. Pack is strong for Imperial…






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