Jump to content



Photo

Couple of quick questions


  • Please log in to reply
1 reply to this topic

#1 Raistlinrox

Raistlinrox

    Member

  • Members
  • 141 posts

Posted 27 May 2013 - 08:12 PM

1)  There seem to be differences between the pregen sheets and the rulebook in the Beginner Game.  In the book, under gear, there is a medpac.  On the character sheet of VEX, it is called a medkit.  Which is it?  Also, in the book, a stun grenade does 6 damage, but on VEX's sheet, it's listed as 8.                   2) Is there a limit to the amount of uses you can get from a medpac?  It doesn't seem to say so, so my group just spent some time after a battle recovering all of their wounds/strain.                                                         3)  Is there anything about 2-weapon fighting?  The wookie wanted to carry 2 vibro-axes to use in combat, so I determined that with an action and maneuver he could do it, with 1 setback dice for the main hand and 2 setback dice for the second hand…is that overpowered?                                       4)  Grenade weapons and explosives with "Blast" only affect the main target and possibly targets engaged with the target.  I've used actual frag grenades before (in the Army), and the blast radius is much more that just a couple feet of the detonation point.  I would think that the blast should do maybe less damage in a wider burst.



#2 Raistlinrox

Raistlinrox

    Member

  • Members
  • 141 posts

Posted 22 June 2013 - 06:41 PM

No help on any of this?  Anyone??






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS