# Heroes in comparism

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### #1 Krawallburste

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Posted 24 May 2013 - 05:00 AM

Hello Community!
Since I am starting a new campaign soon and was under some pressure to decide which hero is the best, i did some calculations on their attributes and characteristics. What I present you know, are the means (!) of the heroes per class and the overall means! The means have been calculated using the heroes from a) Descent, 2nd Edition, b) Lair of the Wyrm, c) Conversion Kit, with a total of n=58 heroes. For defense dies i have set a gray dd as 1, a black dd as 2 and a brown dd as 0.

Warrior (n=19)
Speed           3,6
Health           12,4
Stamina        3,2
Defense        1,1

Might            4,1
Knowledge    1,8
Willpower      2,8
Awareness    2,3

Healer (n=11)
Speed           3,7
Health           10
Stamina        4,2
Defense        1

Might            2,2
Knowledge    2,5
Willpower      3,5
Awareness    2,6

Mage (n=13)
Speed           4
Health           9,2
Stamina        4,2
Defense        0,9

Might            1,5
Knowledge    4,2
Willpower      2,5
Awareness    2,5

Scout (n=15)
Speed           4,3
Health           9,9
Stamina        4,2
Defense        1

Might            2,5
Knowledge    2,3
Willpower      2,3
Awareness    4,1

Total (n=58)
Speed           3,9
Health           10,6
Stamina        3,9
Defense        1

Might            2,7
Knowledge    2,6
Willpower      2,8
Awareness    2,8

### #2 Krawallburste

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Posted 24 May 2013 - 05:03 AM

For anyone who is interested in what attributes equals what go check out this link:

There u will find some calculations on how easy it is to win an attribute roll with which attribute. Also, rerolling attributs and OL cards like wicked laughter have gone into some measures!

Skill level: Probability of success
0: 2.8%
1: 11.1%
2: 22.2%
3: 52.8%
4: 72.2%
5: 91.7%
6: 97.2%
7: 100.0%

These calculations were not made by me, but by the users of boardgamegeek "Nanokae", "slacks", and "Dexter345"

### #3 Krawallburste

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Posted 24 May 2013 - 05:13 AM

For those who want to edit my calculations with the unannounced 4 heroes contained in the upcoming expansion labyrinth of ruin i will drop u the hard numbers, before i devided them into the means:

Warrior (n=19)
Speed           69
Health           236
Stamina        62
Defense        20

Might            77
Knowledge    34
Willpower      54
Awareness    44

Healer (n=11)
Speed           41
Health           110
Stamina        46
Defense        11

Might            24
Knowledge    27
Willpower      38
Awareness    28

Mage (n=13)
Speed           52
Health           120
Stamina        55
Defense        12

Might            20
Knowledge    54
Willpower      37
Awareness    32

Scout (n=15)
Speed           65
Health           148
Stamina        63
Defense        15

Might            38
Knowledge    34
Willpower      35
Awareness    61

Total (n=58)
Speed           222
Health           614
Stamina        226
Defense        58

Might            159
Knowledge    149
Willpower      164
Awareness    165

### #4 Robin

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Posted 24 May 2013 - 09:43 AM

Nice stats. Thank you. What hero did you finally choose ?
An adventure is only an inconvenience rightly considered. An inconvenience is an adventure wrongly considered.
G. K. Chesterton

### #5 Sym

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Posted 24 May 2013 - 01:36 PM

From a practical standpoint, I'd say Nanok is the single best champion in Descent.

Clocking in at good movement and stamina for a warrior, as well as mid-tier health.  He also has four strength and three perception, enabling him to fulfill the strength check requirement for the group while also being fairly resistant to traps.  Not only that, the "disadvantage" of his hero ability does not even slightly manifest until act 2, due to him having a baseline black defense die (and even then it's hardly a big deal due to his outrageous offensive potential and the ressurrection chain).

A bonus surge on every attack is one of the strongest, if not simply the strongest hero ability in the game.  Easily enabling him to take a weapon like the grinding axe and get the +5 damage at least once in a double attack turn with as little as the mana weave or weapon mastery as the berserker (But honestly, one surge is gonna come up pretty often in general).  Don't have a crazy-go-nuts weapon?  Well Nanok gets to enjoy free stamina on any attack that isn't a miss, instead.

Finally, we roll on down to his heroic feat - A feat that is similar in purpose to Corbin's max defense feat.  However, Nanok's "take no damage if you feel like it" is not only the stronger in its ability to mitigate infinite damage, but also more forgiving due to it being a choice you make AFTER dice are rolled.  This feat serves to further negate any need to ever equip armor, as it heavily disincentivizes striking Nanok with a generally already-limited number of heavy hitters.

Hell, due to his free surge, the Magma Blast or the Dwarven Fire Bomb lets you play the bastard as a "Mage" (Champion works best due to it having the least melee weapon-dependant skills) and get fairly favorable results.  "Whoops, just Magma Blasted some Kobolds and dispensed six valor to every other hero in my group.  No big deal, guys."

If you want to inflict bitter despair on an Overlord in a variety of horrifying ways, Nanok is an excellent choice.

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