This question isn't a really big deal, but…I was thinking that I might set an EotE game a little earlier in the timeline, just a few years after the end of the Clone Wars, while clone troops would still be pretty common in the stormtrooper corps. From the movies, it sure looks like these guys would be a little more dangerous than non-clone stormtroopers such as those statted in the Beta rules. I don't feel like the characteristics for stormtroopers necessarily need to be beefed up. I wondered about making clone stormtroopers henchmen instead of minions, but that might make gameplay a little clunkier. Any ideas on how to make clone troops happen?
Clone Troopers/Early Stormtroopers in EotE
Posted 12 May 2013 - 04:20 AM
For the most part, you really don't need to change anything in regards to the Stormtrooper minion stats. You can just call them Clone Troopers and you're good to roll.
Now, that said, I think maybe adding a couple more Skills to the Stormtrooper minion's list would reflect the better training and combat experience that Clone Troopers would have. Adding Vigilance would give them more of an edge when determining initiative as well as spotting/reacting to possible ambushes. Maybe Cool as a representation of their more battle-hardened nerves? The gear can be kept the same, as Clone Trooper armor really isn't all that much different than Stormtrooper armor aside from some design elements, and the same holds true with the rest of their gear.
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Posted 12 May 2013 - 04:24 AM
A couple of extra skills might just do the job, and Vigilance and Cool seem like good choices to me. I aagree that the equipment list stays pretty much the same.
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Posted 12 May 2013 - 04:27 AM
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