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Posted 12 May 2013 - 06:32 AM
I like the "high risk, high reward" aspect to the double cards. Should be exciting!
Posted 17 May 2013 - 08:11 AM
Looking at the online listings for the original NR cards, it appears Doubles were only in the 'Classic' set, and there were only 6 of them (4 runner, 2 corp).
They are: (runner cards first)
Meat Upgrade [cost:2] - Remove up to two tags, at no cost, and draw three cards.
Networking [cost 3] - Gain [9 bits].
Panzer Run [cost 1] - Gain [4 bits] and draw two cards.
Running Interference [cost 2] - Make a run. During that run, the Corp must pay [X bits], in addition to the normal cost, to rez each piece of ice, where X is the rez cost of that piece of ice.
Corporate Shuffle [cost 0] - Draw five cards, then shuffle a card stored in HQ into R&D.
Reclamation Project [cost 0] - Search the archives for any number of ice cards. Show those cards to the Runner, then store them in HQ.
Neither of the Doubles they spoiled correspond to these old cards. Which means we may see them, yet…
Of all these, I think Running interference is the least likely to be re-printed as-is; it's too powerful, even as a doubler. Reclamation Project would work well with Jinteki's Trap ice. Networking would have to be re-named, but would probably still be a Ciminal card.