I've already started thinking of ways of using some of the new cards, as I'm sure many of you have done the same. I am really looking forward to the Advanced Proton Torpedoes, they seem like an obvious choice for some devastating attacks. Here is a 100 pt list I came up with, let me know what you think!
Lando + Luke + Concussion Missiles + MF (56)
Dutch Vander + 2 x Advanced Proton Torps + R2D2 + Ion Turret (44)
Idea being to have Dutch give Lando a free Target Lock, and Lando give dutch a free action to take focus. If all goes as planned, they will both have target lock and focus to lay down some early missiles/torpoedoes. One tough part is that garven moves first, so giving Lando a free target lock may not be as easy. I may drop the Luke copilot to Gunner to free up some points for other things, but it's a start.
Well i don't think you will not get the TL's you need with this list, but you will probably not get the needed shot at range 1 to unleash the torps, except of course you face something that can not nanoeuver at all on the other side too. Or you have tagged someone with an ion cannon before. I would suggest to play a 2 Y-Wing list or a 1 Y-Wing 1 HWK, and possibly pair it with Garven, not Lando (less expensive and it is range 1-2 fir the token, not only range 1 after lando moves) because you will need a successful ion hit to get the shot for your torps if you run them on a Y-Wing. Whatever i played i would avoid the shot at all costs by barrel rolling, boosting or taking unexpected turns.
Also i am a big fan of R2-D2 on Dutch or any Y-Wing, but you need the extra manoeuvrability desperately to shoot your torps and the luxury of having a green manoeuver to regain a shield will just not happen. Take a standard R2 that's my advice on the matter…
Or just try a B-Wing to carry the torps since it will probably have a somewhat better manoeuver dial as the Y-Wing and play Dutch/Garven/Lando/Katarn alongside it to give it the needed 2nd action per turn you need in order to oneshot someone…