Jump to content



Photo

More than 4 players?


  • Please log in to reply
6 replies to this topic

#1 Sundweller

Sundweller

    Member

  • Members
  • 4 posts

Posted 07 May 2013 - 03:59 AM

Has anyone tried the game with 5 or 6 players? Was wondering how feasible it is. Is there enough mission and power up cards to do so?



#2 Circadian

Circadian

    Member

  • Members
  • 4 posts

Posted 08 May 2013 - 03:50 AM

I intend to try in a game this weekend.  My thought was that the fifth player could use a scratch sheet of paper to keep track of their stats and level.  Player Markers would require us to use beads or coins but I am sure we have plenty on hand.  Power cards shouldn't be a problem since all characters have a power limit but Wargear and Mission cards might run out.  After a test run with 5 players, I will post any shortages that occured during our game. 



#3 Sundweller

Sundweller

    Member

  • Members
  • 4 posts

Posted 08 May 2013 - 04:26 AM

Nice. Interested to know how it turns out!



#4 Circadian

Circadian

    Member

  • Members
  • 4 posts

Posted 11 May 2013 - 01:41 PM

So unfortunately the 5th person we invited to play couldn't make it so we just had a four-player game.  This was the first time I played with 3 other people so I am guessing that adding a 5th player would lengthen the game by another 30 to 40 minutes (this one ran from 7:30 to midnight).  We had to reshuffle the power deck and mission deck once and got close to decking out the corruption and wargear cards.  

I think it would be possible to run with 5 players but I would only recommend doing so if everybody is familiar with the rules or the game could slow down and become tedious.  



#5 HappyDaze

HappyDaze

    Member

  • Members
  • 5,803 posts

Posted 24 May 2013 - 09:29 PM

I have 4 d12s - one Black (for level) and one red, one blue, and one green to represent the dials. The black die isn't used untilt he first level up, but after that it's just as easy as having the dashboard.


Ignore, Ignore, you must learn Ignore!

 

Now Ignoring: Nobody.


#6 Inquisitor Lok

Inquisitor Lok

    Member

  • Members
  • 2 posts

Posted 11 June 2013 - 01:50 AM

Yes I've played with 6 players, using d12's for stat tracing and glass beeds for character tokens. We ended up having to reshuffle mose decks, but didn't really run short of anything. Having said that we only used the standard 'Get to the middle' starter mission, I would imagine corruption cards may run low if playing 'Corruptus' mission.

I did note that the Rogue Trader faired quite well, as it increased his chances of landing on other players squares - to nab a wargear for one credit. But his player didn't end up winning the game, so I wouldn't say this was a game breaker.



#7 Inquisitor Lok

Inquisitor Lok

    Member

  • Members
  • 2 posts

Posted 11 June 2013 - 01:52 AM

Oh, forgot to mention: I'd say it added a couple of hours to the game - though one of the players was a nube, so difficult to say exactly.






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS