An opening objective Jabba's Orders and opening hand Get Me Solo is so good. I don't know what to play for light right now. Any suggestions?
Smugglers I think will be a good counter to Scum assuming they have a good mix of Vehicles and Characters in their faction. We've seen mostly characters so far but still lots to see for them. We've seen at least one ship so far and I suspect we will be seeing the Millenium Falcon in there too.
Rebel vehicles counters smugglers. Boba got nothing on vehicle cards.
I've had some fun playing a hoth vehicle deck as well and it seems pretty strong. The unique snowspeeder with Wedge enhancement so strong together. I'm having a lot of fun with the hoth objective that forces enemies to play with 1st edge card revealed -- strong card advantage there.
I think you meant counters Scum.
I agree, the Rebel Vehicles deck got really nasty with the new neutral against most decks, not just the existing decks that use both Scum sets. I havent tried the new Rebel set yet, I am struggling to find a deck I feel like it helps. Honestly, you get plenty of shielding goodness from the new neutral.
I also agree, Rogue 3 is easily one of the most annoying turn 1 starts for LS right now. Turn 1 Rogue 3 with basically anything (the new speeder in particular) feels almost like an auto-win for me lately, dont think I've had a game where I got it in the first 2 turns and lost. Not saying its impossible to handle, but you have to be very prepared for it, and it can easily get out of hand if Wedge/Astromech/Repair Droid show up in support.
As far as "decline of the Jedi" I am going to disagree. Jedi will get a set in next Force Pack, which will likely be the "new hotness". The force packs so far have been very intersting in how they shake up what people are playing, I expect Jedi will be just fine. Scum already needs to win edge to be effective, and if that remains the case I would expect Jedi will be fine, since they should have little trouble winning edge, and really the same can be said for Rebels with speeders as well, not to mention their plethora of vehicles.
2013 Star Wars: The Card Game Worlds Top 16
8xX-wing, 4xB-Wing, 2xYT-1300, 4xY-Wing, 4xA-Wing, 2xHWK-290, 3xE-Wing, 5xZ-95, 2xGR-75, 1xCR-90
8xTIE/LN, 11xTIE/IN, 2xTIE/Adv, 4xTIE/as, 3xTIE/Ph, 3xTIE/D, 3xFirespray-31, 3xLambda