Jump to content


Promo Commanders, how do you implement them in your games?

  • Please log in to reply
1 reply to this topic

#1 SammySnijbonen



  • Members
  • 2 posts

Posted 28 April 2013 - 09:36 AM

Title says it all really, but here's a more wordy version of my question:

Since there aren't really any official rules on how to use the 6 promo commanders from 2010's Days of Ice and Fire, how do you guys use them?

  • Replace them in a given scenario (for example: Kevan Lannister 'regent' in the first scenario). Would this make the scenario's unbalanced, since the set-up always specifies which version of a commander to use (for the commanders of which there are two versions in the box)?
  • Draft them in skirmish mode, but here the version of the commander is specified on the card as well.
  • Another option I haven't thought of.

Any thoughts you guys have, would be most appreciated!

#2 Mr_Brightside



  • Members
  • 61 posts

Posted 29 April 2013 - 03:25 AM

I've used them in skirmish games. Used the skirmish card to get the rank (color) and then picked what commander card I wanted to use. For our skirmish games, we consider any commander card as an option (Like the Mountain's that can light fire).

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS