this is certainly not a new topic, but i did want to see other's thoughts on it.
through out this game, the encounter cards have gotten steadily tougher to deal with, this i understand and its of course neccessary to counter increasingly powerful player cards (dont worry this isnt a thread about power creep)
as enemies get higher stats, and locations higher threat and progress points, i see new cards that help to overcome this, and everything to me at least appears balanced….player cards arent too powerful that quests are too easy, and the enemies and locations arent too hard that its impossible to win without a great deal of luck
…..however, i do not see this happening with treachery cards. for instance early on in the game a card that said something like 'each player must search the encounter deck/discard pile for 1 enemy of his choice and add to staging' would have been relatively rare, and would be seen as a tough card to deal with, without the likes of test of will….
but now, there are several of these, and they are in every new pack quest. not only this, but i see a large increase in the number of cards with surge on. to me surge is an irritating keyword that increases the luck factor of the game, and there is little ways to deal with them apart from the risk some light and denethor if you are in a solo game.
so my point is, that we need more cards like test of will. do not misunderstand me, im not crying out for a 'deal with all' treachery cancellation card. we have test of will for that. but it must be noted that in the core set there were only 2 of these. if you are playing a 2 handed game with 1 core set thats 2 treachery cancellation cards for everyone.
there are of course more indirect ways to deal with this as ive noted above….risk some light and denethor….and there is still elanor, but the point remains, if you get a treachery, especially a treachery with surge, there is so few ways to deal with them compared to the number of them in each quest….
indeed, added to this, i should probably say that a pair of my decks i usually run with (1 mono tactics, the other lore/spirit) can easily deal with most of the early quests (pre numenor/hobbit 1) and win without any real trouble i would say 90% of the time.
when i play them against any of the numenor or hobbit quests however, they get destroyed. 9/10 times it is due to surge and treachery cards. i dont even think this is down to the decks not being built well for the quests…the decks can handle just about any type of quest (apart from rhosgobel).
so yes, to sum up i would like some more cards that deal with treachery cards….not even directly, but indirectly would do
anyways….that is a rather rambling thread, and i dont want people to think this is a complaing thread because it isnt, i am just wanting other people opinions on this