3rd Session; Frederick, Rat and Larson present. Rueben arrived a few hours late.
I am using nearly all of the excellent work written by Valvorick developing the menagerie scene. I have also added a few bits of my own concerning ambitious manuevering by various nobles.
Larson’s introduction to the story is centred on the task given to him by the secret order of Unity, a group of radical wizards in Altdorf who believe that casting from a single wind is an evolutionary restraint, that the Empire’s true destiny lies with humanity learning to cast from all the winds to better defeat its enemies. Mauer is a member of this order who goes by the pseudonym of Midnight Candle, within the Unity he operates as a roaming agent with interest, and sympathies, toward the Empires many hedge wizards. The mission given to Larson is to retrieve a document from the only known amber wizard of the society, a man named Venerable Owl who also works with a small group of witches hiding in the wild, and return it to Altdorf for the society to study. Midnight Candle is the point of contact to find Owl. Larson arrives in Averheim and is quickly invited into the Sun Society with his magical education, from there von Kaufman identifies him and hires him to help staff the party.
25 Sigmarzeit (Marktag).
Rueben doesn’t join the party for breakfast, enjoying an impromptu lie-in, leaving Frederick and Rat to be served food in the pantry by Fredericks butler Valrus. After breakfast the pair head across the busy Penterplatz to meet with von Kaufmans people at the Red Arrow. Idly window shopping on the way they bump into an engaging chap questioning the current class and governing system that Averheim is being subjected to. Rat declines the pamphlet he offers (thanks Valvorick), not knowing his letters and all, Frederick buys one and casually reads the contents to Rat as they stroll, thanking the political agitator before they go. He introduces himself as Rambrecht and bids them a fine day. Frederick finds the pamphlet amusing, and also the knowledge that there is someone broadcasting opinions such as these to the public.
At the Red Arrow they are met by Curd Weiss again, who briefly explains their duties and responsibilities for the day ahead. First up is assisting Weiss in transporting the artifacts from the safe house at the coach depot, to the marquee at the Averburg. At the depot they meet with three of the Averland Greatswords also charged with the safe transportation of the goods. Greetings are exchanged as the final preparations are made, a mildly jovial sense of optimism pervades the group as the heavily laden wagon sets out. Frustratingly as they cross the side of the Penterplatz market two street urchins run off with a bag of apples from a street stall, the cries of outrage spook the horses who lurch forward to flee the commotion. Frederick gallantly dives on the now loose reigns dangling to the side of the wagon and manfully hangs on as his weight brings the horses sideways to a nearby wall and a halt. The goods teeter atop the wagon bed with Rat waiting to catch them, then settle. A look of relief passes across Weiss’s face.
Frederick hauls himself to his feet and, cursing loudly, brushes the manure he has just been dragged through from his legs. A fine way to make an entrance to a swanky party. He is jolted from his disgust by a hearty clap on the back from Lt Schaffer, and genuine “Nice work”.
From there they are taken to the menagerie grounds within the Averburgs gardens. Here they see the Graf in a heated debate with Captain Baerfaust. It appears that he is unhappy with a private security firm being hired in place of his garrison soldiers, fortunately he does not appear to take insult to von Kaufmans statement that he wants “helpful well-mannered and educated security, not a bunch of thugs in metal stomping around ruining the ambience…”. Baerfaust leaves and von Kaufman greets the players warmly and walks with them to the marquee to ensure they are given appropriate livery, and introduced to the other staff. “Bertie and Freya are the waiting staff, and that’s Albrun over there by the beasts. Oh yes, this is Larson. He is a member of the Sun Society and will be giving our guests the full benefit of his education in the Gold College of Altdorf.” Von Kaufman adds “It is imperative that everyone is safe and has a lovely time, but it is also important that we stimulate the guests interests in purchasing the artifacts. I do hope we understand one another.” He then asks them to get familiar with the grounds over the next few hours before the first guests arrive.
Predictably the first things they want to look at are the beasts in the menagerie. It is a good backdrop to introduce the new PC Larson to Frederick and Rat. As Rat quizzes Larson, a little fearfully, the apprentice is far more interested in the animals. Frederick walks with them grumbling about holding a high profile event right next to dangerous animals. But he’s been in a bad mood since he got dragged through the manure. Rat and Larson maintain a cheerful optimism at the day ahead, though both of them are made somewhat uncomfortable at the apparent unhappiness of some of the creatures. A thorough search of the marquee, with the exception of the covered cabinets at von Kaufmans express orders, reveals a croquet set, some two dozen glasses and a crate of fine Bretton wine, and a small wash bucket and towels. Rat stashes a crossbow with the crate and glasses just in case. A quick run round the hedge maze further compounds Fredericks cynicism over the choice of venue.
At this point I introduced the 9 space “oh what a lovely afternoon” tracker, explaining its relevance on guests happiness and likelihood of furthering the Grafs influence, either politically or financially through buying artifacts. I advised them it also represents the feeling of the party.
At about three in the afternoon guests start to arrive. Clothilde arrives with her injured bodyguard Giselbert, Amelie Steiner and Fausta Herzog saunter down from von Kaufmans suite in the Averburg, already a little drunk. The Leitdorf contingent arrives, but Kastor does not, instead his manservant delivers to von Kaufman a note of apology for his absence (I decided that powers such as Kastor Leitdorf and Matthias von Grunwald would both aspire to be present at the party, however in our game I am running them as having intelligence networks slightly more advanced than the other houses. They have both discovered the news of impending war a few days early and are busy with their own preparations for that!). Eventually all of the guests have arrived or made their excuses, both the serving staff are rushed off their feet. Larson begins to make small talk with Luminary Mauer as they peruse the menagerie, the awestruck Rat scampers along with them, his fear of wizards starting to be over ridden by his curiosity. Frederick makes polite greetings of welcome to the houses of Leitdorf and von Tuchtenhagen, before settling into a more involved discussion with Clothilde and Dalmotti over the artists sketches of the flora and fauna of the Southlands. Rueben has now woken up and, after being directed by Weiss at the Red Arrow, is desperately trying to organise himself to get to the Averburg.
As well as the excellent additions to this part of the story written by Valvorick I have also introduced a few extra npcs and social encounters. Beatrice Hurdleberger, a very wealthy widow, has been invited for her obvious wealth, a man named Thomas Fruntz who is acting as a local buying agent for a wealthy house in Marienburg was arranged an invite some weeks ago, and Unterlector Glotz of the temple of Sigmar will all be attending as a purely social presense.
The falconry show kicks off in earnest, with von Kaufman narrating the show as Albrun Falk handles the birds. While the oohs and aaahs circulate, so do the pcs. Frederick joins the show with Clothilde and Waldo, but at the sight of the Halflings discomfort he merely supresses his mirth (OWaLA -1).
Rueben arrives at last, leaving his horse at the gates of the palace, and rather red faced apologises to von Kaufman for his delay. After being issued with a liveried tabard he is briefly shown round the marquee and introduced to the serving staff. Von Kaufman excuses himself to see to the guests while Rueben puts on his tabard. Freya arrives to refill her tray with glasses of wine, Rueben empties one of the glasses to settle his nerves, then has another one for his thirst, then takes another because it is actually rather good stuff. By this point half the tray is empty and she will have to get more glasses so Rueben thoughtfully finishes off the last few (failed res check and Rueben is now intoxicated). Thoroughly settled down now, Rueben strolls off to check out the grounds for himself.
While Mauer and Larson are discussing the beasts the Luminary asks the apprentice how his studies are going, Larson replies he is often seeking new challenges and sometimes finds himself burning the midnight candle to learn all the things he needs. Mauer nods thoughtfully and says such things are often necessary, he invites Larson round to his apartment the following evening, that they might talk further on such studies. Larson gratefully accepts, and he and Rat withdraw back to the the other guests.
Ferdinand can be seen swaggering pompously around the menagerie, with Hadelind at one side, and the fawning Theo von Tuchtenhagen at the other.
Frederick notices that Ferdinands wife Claudia is sitting in the tent away from the party, and that she is accompanied by Gerlind Boehm. Excusing himself he leaves the entertaining falconry show and goes to charm the young ladies. Claudia is complaining. Of her headache, of the politics, of the noise of the birds, of Clothilde, basically anything she can think of. After she runs out of steam she requests Gerlind escort her to her rooms in the palace. Gerlind winks at Frederick and asks him to help her make sure poor Claudia gets to her rooms. Frederick, who’s lust has been rising ever since he saw Gerlind arrive, agrees immediately. They escort the lady to her rooms in the Leitdorf assigned quarters of the Averburg, then Gerlind mischieviously suggests they find a room for their own entertainment. Frederick goes to a place that few dare tread, and in another plane a dark god laughs with gleeful anticipation.
Larson returns to the crowd and notices Dagobert Gabor leering at Amelie Steiner, who looks around for an escape. Larson immediately recognises him as one of the toadies attatched to those senior students of the Gold College who scorned and bullied him as the child of a line of delusional crazies destined for another tragic suicide. He introduces himself with an evil grin. Barbed pleasantries are exchanged, Gabors insinuation that Larson is nothing but a lucky freak dressed in second hand rags is met by a counter that he has learnt much and is here as a result of his talent not his robes. The two glare at each other with thinly veiled contempt, before Gabor sees a glimpse of the madness he once taunted at scuttles off to find his patron. (I ran this as an opposed Intimidate test using Will Power rather than strength).
Rat notices Wanda sitting alone in the entrance to the marquee and politely asks if she is all right, she replies that she is. Rat brings her a drink and begins to tell her he finds all this a bit overwhelming, it’s only been a couple of weeks since he was working the streets after all. Wanda brightens considerably at this, and confesses she feel exactly the same way. For the rest of the falconry show the two of them drop all pretences at airs and graces, reverting to hushed street talk and getting on famously. Wanda also confesses she detests Theo but cannot refuse his demands as her family is poor and he is a nobleman.
Rueben approaches Ferdinand Leitdorf, who excuses himself from the others for a private chat. The pair stroll around the periphery of the general crowd quietly discussing the various aspects of the party. It is remarked by Ferdinand that von Kaufman is obviously a staunch ally and supporter of Clothilde von Alptraum, and the success of this celebration of von Kaufmans expedition could be seen as an influential play towards the popularity of these two houses. It is remarked that should this event become a disaster then it would likewise undermine the political favour of the von Alptraums, which would be beneficial to the Leitdorfs. Rueben agrees that this is most assuredly the case, it would be a shame for example if one of these dangerous creatures were to escape in the middle of the party, but how would this benefit Rueben himself. Ferdinand smiles and promises that one favour will surely be rewarded by another. At this they separate to avoid suspicion, and Rueben mulls over his situation while patrolling the area.
Ferdinand Leitdorf is seen addressing Waldemarius. The latter stiffly responds and walks away. Larson quickly intercepts the Halfling asking if all is ok, Waldo tells him that the insensitive Ferdinand had the temerity to suggest that he should petition the Mootland elders to support the Leitdorf cause, offering favourable terms on food and wine trades and exclusive restaurant tax breaks. Waldo indignantly sates that the elders still remember the Nearstream massacre, and will not be bought so easily. Larson puts a comforting arm around the Halfling and walks him back to where Clothilde and Amelie are watching the hawks, apologising for the noblemans insensitively (saving the OWaLA tracker).
A tray of dried preserved fruit is taken round by Freya (mango and papaya shipped back from the Southlands). Rat and Wanda tuck in eagerly, Rueben turns his nose up at this crazy nonsense.
As Waldo returns to the crowd with a fresh plate of cheesy nibbles he is interrupted by Hogweed the jester, who tells him a joke that may be taken in poor taste. Waldo is outraged by the nature of the joke and protests to Theo von Tuchtenhagen that he bring his jester to order. Theo looks him dead in the eye and screeches with high pitched laughter. Waldo cries out at the outrageous rudeness of this and Rueben moves swiftly in to keep order. He puts an arm around Hogweed and starts to propel him out of the area, as Hogweed protests Rueben discreetly punches him in the stomach and attempts to carry him away. As Hogweed slumps winded, he falls through Ruebens grip and lands squealing on the floor. Theo’s mood immediately switches from laughter to rage at this perceived insult. He in turn cries out to Frederick von Kaufman that this is unacceptable, that he should hire a thug who would lay hands on the guests. Von Kaufman tries to calm the situation but it is getting out of control. Ferdinand Leitdorf arrives and lays a hand on the shoulders of both Rueben and Theo, claiming that this is all a misunderstanding born from the obvious excitement of such an entertaining party. With both participants playing for his favour order is restored and tempers are calmed. It does however make von Kaufman look as though he is no longer in control of his own party, and he leaves flustered with an angry glance at Rueben (-1 to the OWaLA tracker).
The falconry show reaches a conclusion and Rat cheerfully begins to organise a game of doubles croquet to keep the guests entertained and distract from the unsavoury events (successful charm check +1 to OWaLA). Frederick von Kaufman avoids the game as he is composing himself for the unveiling of the exhibits. Larson takes this opportunity to chat to Beatrice Hurdleberger, whom he knows from the Sun Society. After idle chit chat on the marvels of falconry he begins to gently hype the exotic nature of the exhibits, reinforcing the “once in a lifetime” nature of this opportunity. (successful charm check produces a +1 to the OWaLA tracker to occur at the end of the party).
Frederick returns slightly before Gerlind Boehm as the croquet game concludes, with the surprise winners being the now more than tipsy Amelie and Fausta. Frederick looks incredibly pleased with himself. His pleasure is short lived as he is soon accosted by a concerned looking Rueben who relates the conversation regarding Ferdinands plan to have the party ruined. Rueben states he has a plan, to release the giant spider from the cage, then jump in as the guests realise the danger, slay the beast then all will consider it yet another piece of courtly gossip and the party was absolutely the place to be! Frederick rubs his eyes as he comes crashing back to earth, he explains to Rueben that there is simply no way that releasing a giant spider into the party can possibly be a good idea. This slowly evolves into a minor argument as Rueben, still drunk, gets more and more obsessed by the notion that he can slay the spider and entertain the guests. Rat joins them to find out what is going on, and pleads with Rueben not to do anything… risky. As von Kaufman calls for all to attend the marquee and prepare for the unveiling the conversation finishes with Frederick telling Rueben in no uncertain terms not to let the spider out, but with the distinct feeling his words have fallen on deaf, or dumb, ears.
The guests mill about the marquee, enjoying further refreshments, Larson moves to the front of the crowd ready to offer any insight into the exhibits. At this point the pcs notice a woman approaching dressed as a Templar of Sigmar. She has a brief conversation with Baerfaust on the way in, Frederick loiters nearby and catches that she is here on official business. She also greets Unterlector Glotz respectfully before moving purposefully through the crowd. At first the reaction of the guests is one of either drunken ignorance or deliberately appearing not to have noticed the witch hunter Adele Kutzenblum. Mauer is collared by her and subjected to sneering accusations against his character, suggesting he may be here to get hold of otherwise forbidden items. Mauer hotly refuses this. The conversation is short and doesn’t really go anywhere else. Then Adele corners the Graf while he is preparing his notes on presenting, she questions him on the whereabouts of Johann Templeman, suggesting that it is very suspicious that he has disappeared. Another awkward row, bitchy gossip begins in the crowd, if not started then at least fuelled by Theo and Hadelind Beate. By now the pcs are far too disorganised to quell the comments (-1 OWaLA).
The exhibits are unveiled to many ooooohs and aaaahs, and soon thoughts of witch hunters have gone to be replaced with gossip and questions over the artifacts.
I have used the list of artifacts within Valvoricks revised menagerie act as well as a few of my own. I have listed all the items here.
Leering-faced effigy of smoky jade - The style and what exactly it portrays are unknown, the face is vaguely goblinish This has a large value as a unique item.
Primitive necklaces and Bracelets with large roughly worked gems – Simple uncut gemstones looted from the Southlanders, by the greed and sense of entitlement of the expedition.
Ivory Carvings of savage figures and gods - The work of human savages inhabiting the Southlands, these have some value as collector items.
A small collection of exotic plants.
Wooden head with mad staring eyes and sharp teeth - This is a religious fetish of some sort, possibly a savage depiction of a Khorne manifestation worshipped by some savages in Southlands.
Large gold plaque - The square-patterned sigils carved into this large near-square of gold are exotic and not of any known script. Between apparently being solid gold and having these unique markings, this is an extremely valuable item.
Large Green Egg – A giant lizard like egg, likely dead.
Collection of gold coins – These coins have crude markings and imprints. Obviously the currency of a primitive race.
As the last exhibit is unveiled, the Jade Effigy, and the oohs have subsided, Luminary Mauers voice rings out “Evil. It is evil and should be destroyed”. The now quite annoyed von Kaufman declares that there is no way he is handing over this valuable piece to be destroyed, he argues that this is something that should be studied as a very rare and unusual item. As the Luminary still vehemently disagrees von Kaufman calls for the other wizards present to make their own call. Gabor steps forward, and with a mildly supercilious expression declares he sees nothing dangerous about the piece, just a lack of taste. Theo laughs from the crowd. Von Kaufman asks for Larsons opinion, Larson says he believes the piece needs to be studied further before any decisions are made concerning its future. Mauer states that this is foolishness and storms out of the party (no change to the tracker).
A short interlude to the party occurs as von Kaufman allows the guests a closer inspection and discussion. Clothilde appears interested in the plants, for donation to the church of Shallya, and Beatrice Hurdleberger is questioning the Graf over the ivory carvings, and their importance for study purposes. Von Tuchtenhagen, Glotz and Gabor only have eyes for the gold plaque.
It is at this point that Rueben slips away from the group and finds himself at the cage of the giant spider. It has a door with two padlocks on, after checking for watching eyes he deftly forced the padlocks and draws the bolts back before returning to the party. All done he walks out to the edge of the menagerie to find his warhorse Oakfoot, leading him to just out of sight of the party to wait for the screaming.
As the wine has been flowing Amelie Steiner drunkenly suggests a game of hide and seek, donning a blindfold and wax earplugs she challenges the others to find her within the hedge maze. Some of the younger souls accept, while the others place bets. As they head off after Amelie it begins to cloud over and the remaining guests take cover in the marquee. Frederick nervously paces around, Larson hangs around near the artifacts and Rat loiters by the entrance of the marquee.
At this point I decided to run the event as written, concluding that eventually the spider would escape but rather than assault the party it would likely seek to find somewhere secluded among the many trees and hedges within the Averburg gardens. I can then use it in the future for some mini cameo in Averheim.
A shrill scream is heard from the hedge maze, immediately Frederick heads off into the now gusty wind with Rat close on his heels. On the far side of the grounds Rueben spurs Oakfoot forwards. Larson stays put in the marquee, the Graf orders him to accompany the other staff, Larson replies he is safeguarding those guests remaining within the marquee. Worried faces glance around and mutters of concern and dismay fill the party.
Frederick and Rat arrive at the south entrance to the maze to find Wanda collapsed on the ground and nearby the body of Albrun Falk with deep and obviously terminal gash wounds to his torso. Frederick, still suspicious of Ruebens earlier conversation, tries to determine if there is any sign of a large spider nearby, there is not. Rat tends to Wanda and finds her fearful but unharmed, cradling her in his arms he helps her to wake and stand. She nervously clutches to him, is there an unlikely romance in the air?
Rueben charges in to the scene but finds no foe to slay, and instead stands in his stirrups to get a better view of the surroundings, he does notice a large beast moving in the maze. Just as he is about to give pursuit a loud bang sounds from the marquee. All of them race back to the tent.
Back inside the first thing Larson knows about it is a concussive explosion followed by some really unpleasant smoke. The guests scream and panic, climbing over each other in their attempts to flee, falling over benches and smashing glasses. Only Larson and Giselbert stay and try to secure the artifacts. Larson hears the other scream in pain and tries to locate him, the thick smoke choking and blinding him makes this tough and he is soon stumbling around helplessly. Outside the others see the thick smoke billowing from the entrance of the marquee, also disgorging staggering men and women coughing and weeping as they collapse on to the grass gasping for air. Rat assists the stricken in getting clear of the entrance, Rueben dismounts and wades into the smoke, Frederick peers into the marquee trying to assess the situation, in the confusion he falls over one of the tent ropes. Inside Rueben is having little trouble with the smoke but hasn’t a clue where he is going, resorting to shouting. Larson finds Giselberts body dying and hears his final words, describing a hooded figure with terrible yellow fangs, before he dies. Then Larson too succumbs to the smoke. Eventually the smoke thins and Frederick can see Rueben swinging his sword at the air in vain, him and Rat carefully enter to join the hapless noble. There they identify that, just as they thought, there has been a theft. The jade effigy and the gold plaque have both been stolen. As Frederick checks round the back he finds a neat slice in the canvas. Rat helps Larson to his feet, Rueben glares at the rest of the artifacts before deciding not to try to slip one in his pocket. In any case it is the egg he really wants and it simply won’t fit in any of his pockets. Another scream this time from the maze galvanises them back to action. (End of Rally Step!)
I set up a five turn tracker as a guide for how long the players had to save Amelie, partly to enforce the sense of urgency to the situation. Three successful Obs/Athl checks would be sufficient to arrive at the scene where Amelie’s life was in danger.
As Frederick and Larson attempt to navigate the maze with little effect, Rueben charges Oakfoot straight through the greenery and directly towards the sound of the scream. Rat slips into the slipstream. Seeing Rats cunning the other two quickly follow suit. In short order they have forged a path to the enraged Demigryph to find it looming over Amelie Steiners wounded body. Rat muttered a quick prayer that made everyone feel better about the task ahead. Rueben charges forwards and opens fire with his pistol, hurting the creature. Rat and Larson stood nervously at the edge of the open area within the maze, Rat hurling a rats skull at the demigryph, the skull charged with magical energy (magic dart) strikes but to little effect. Larson draws from the celestial winds he had prepared his portents from earlier in the day sensing that the time he foresaw is nigh. As Frederick dashes forwards lunging into the animal it seems he is going to aim too high, a nudge of fate from the gold wizard sends the blade back on course spearing the beasts underbelly (A very well stocked First Portent of Amul). It roars in pain and anger lashing out at the bulky figure of Rueben, severely hurting him. Grabbing tight to his reigns Rueben rears his steed who kicks the demigryph again and again, felling it. As the adrenaline fades Rueben and Frederick attend to the beautiful Amelie, Larson arrives waving them away. Quickly tearing a strip from Fredericks shirt he begins to bind her wounds and succeeds in saving her life. As the noblemen carry her out to claim the honour of her rescue, Rat and Larson notice a small nasty looking throwing star in the hindquarters of the beast. A pang of sympathy for the now departed animal stirs within.
At the marquee the party is well and truly done. Steward Tochfel arrives with half a dozen soldiers to take statements, von Kaufman is exhausted, embarrassed and somewhat irritated by the turn of events. He informs the steward that the ill fortunes were beyond his control, and asks the players to search the grounds to find the culprits of this foul deed. Amelie is swiftly taken to the Averburg physicians, the bodies of Albrun and Giselbert are taken by priests of Morr. Clothilde leaves accompanied by Waldo but escorted out with yet more embarrassed apologies and consolations from von Kaufman. Von Tuchtenhagen declares it the most entertaining party he has been to this year, and he leaves with his entourage. Wanda looks forlornly at Rat, Larson bids Gabor farewell then giggles in a slightly insane manner, Gabor leaves with a look of mild panic. Ferdinand Leitdorf leaves with a smug smile.
In due course the players find Freyas corpse with two puffy puncture marks on the back of her shoulder. They find the cages to the giant spider and the demigryph have been opened, though strangely the spiders has been forced while the demigryphs has been picked. A gooey caustic smelling paste was found on the branches around a small gap in the hedge behind the marquee along with some odd tracks, it smells oddly familiar.
The Graf takes most of this in, rubbing his eyes, when Beatrice hurdleberger enquires if now is a good time to put a deposit on one of the artifacts. This brightens his day considerably, he asks the pcs to meet him for lunch tomorrow at the Journeys Rest and pays them an agreed thirty silver.
As the party stroll out it begins to rain again, there is little conversation, but there is the odd accusing stare at Rueben for his imbecilic drunkenness, if it wasn’t for his horse…
Later that night Larson sits up in his room at the Maids Apron tavern reading, and sets himself to attune to the portents for the day to come. The way ahead is confusing. It is even more confusing when he opens his eyes to see it is raining frogs inside his room. Slowly he brushes a frog from his arcane research notes and shoves them back in his satchel. Most odd. He closes hi seyes and tries to see the way ahead again, ah much better. A rumbling in his stomach distracts him, he lifts his shirt to find he has grown a large mouth just above his bellybutton. It licks its lips and grins at him. “Ribbit” says one of the frogs on his desk. Larson figures that’s pretty much it for the day, and opens the window before climbing into bed, carefully removing a frog from his pillow. He sleeps to a chorus of the soft thud of frogs landing in various positions in the room and the accompanying chorus of froggy “Ribbits”…
We end session 3, with Larsons player attempting First Portent of Amul out of order and pulling a hatfull of chaos stars, getting raining frogs and temporary mutation, great fun. Overall this session was dominated by character interaction and in character motivations. Ruebens player was deliberately playing an ignorant and stupid noble youth to devastating consequences and Fredericks player went to town on the self-indulgence that forms the main flaw of his character, with the two rogue wizards pretty much left to repair the damage to the party on their own. The really fun bit was that each player seemed to thrive on the challenges thrown in to the story by the other players. We also now hav