i wanted to make a thread to gather advice on what is perhaps the most difficult aspect of this game, so that both newcomers and oldies like me can gain something from it
i talk of course about the first round, from set up to finish
i find a lot of quests have a very difficult beginning, and are often lost with the first round of playing.
so what is your advice on how to handle this first round?
-dont forget the mulligan. i used to not use it however i find myself using it more and more, being ever pickier about whether my hand is 'good' or not. for a hand to be good i think it needs to have at least 1 good ally, 2 key events, and 1 key attatchment.
-cheap 1 cost ally. these can really help in the first round from enemy attacks. 1 cost allies are guaranteed to be able to enter play upon the first planning phase. i like to use snowbourne scout as orc fodder, he even has a benefit on entering play
-song cards. sometimes i like to play song cards if i have them, in the first round and not play any other card at all. this way you have a killer second turn planning phase and can really move ahead. this only works i think if there is a good set up from the encounter deck.
-not questing to get rid of enemies / not fighting to get rid of locations. i think it is best to get rid of the encounter cards brought by the set up as quickly as possible. i usually look what is more numerous and then take either a questing or fighting stance.
i more often than not would rather take the threat increase and take down the set up enemies than let them linger in the staging area. if im playing two handed my tactics deck stays ready anyways. but if there are two locations i would rather have some orc fodder take the attacks and get through the locations in the first two round
add your thoughts below if you wish