I'm creating a set of superhero inspired investigators for arkham horror. The idea is to create in the future a custom city, objects, encounters… all with the superhero theme to be used together.
What I want is to change the setting but keep the gameplay elements mostly untouched, because I love how AH is played.
I'm using the strange eons tool to create them, following the usual rules for skills, 25$ in gear, etc. Since this set of characters are meant to be used independently from the original ones, it's ok to reuse special abilities with diferent description. For example Patrice ability could represent a psychic.
And there is the problem. I would like to create balanced investigators but I find some abilities too powerful (Patrice, Akachi) compared to others (Sister Mary, Harrigan). I could balance this by doing things like eliminating the Ominous Dreams part of Patrice ability or by giving her less starting clue tokens.
I've played some games of AH, but I'm no expert. That's why I would be grateful if you could tell me wich official special abilities should be modified in some way in your opinion. (I have basic AH and all the big box expansions, so I have all the investigators). Also, tell me if you have played with a good special ability you find to be balanced.