This is a first post.
Snare! is currently a pretty unique ambush. It is very versatile, poisoning R&D and HQ while making the runner suspicious of any unadvanced cards. It also plays mind games when retrieved from Archives.
The deck below is an attempt to use it to enliven Haas-Bioroid, a very efficient but often not very exciting Corp, by adding Snare!, always fun to play with.
The deck also mixes and matches various installs in your sole remote server fort to confuse the runner and provoke expensive runs: this includes disposable money assets, SanSan and Ash. The existence of Snare! further helps to make runners wary of accessing unadvanced cards.
And then there is the very brutal Fast Advance theme.
The deck (controversially?) doesn't play Hedge Fund or Melange Mining Corp. The HB core identity encourages an install each turn and should be sufficient drip economy, aided by 6 protected temporary money assets and even 2 Priority Requisitions to aid rezzing the Heimdalls if necessary.
Archived Memories (and Vitruvius counters) are for retrieving disposable money assets, Ash to protect SanSan/Priority Req and insurance for Accelerated Beta Test (which need not be triggered).
I have yet to test it but would be happy to hear any feedback, constructive criticism and/or suggested enhancements.
Haas-Bioroid: Engineering the Future
3 Accelerated Beta Test
3 Project Vitruvius
2 False Lead
2 Priority Requisition
3 Snare! (6 inf)
3 Adonis Campaign
3 Private Contracts
3 SanSan City Grid (9 inf)
3 Viktor 1.0
3 Ichi 1.0
3 Wall of Static
3 Heimdall 1.0
3 Biotic Labour
3 Archived Memories