Just been delivered ,dont know why box is smaller than i imagined but the contents are nice just have to play it now.
Revised Core set
Posted 04 April 2013 - 04:14 AM
Don't be surpised if the Axis gets most of the victories, though! (Their units in the Revised Core Set are overall better than the Allied ones…)
Posted 07 April 2013 - 02:43 AM
Right I've got the medium walkers and command squad for both axis and allies now could someone tell the benefits of a special ops squad would that be my next purchase or should I go for grim reapers or tank busters and the laser grenadiers and the heavy grenadiers I want more infantry but don't fancy zombie or gorillas.i will be purchasing the tile set with blue thunder at a later date if that helps with answers. I do fancy getting the spec ops but I don't know how usefull they are with just the one shot as such.
i know these questions have been Asked before In what to get after rcs but I would like to know the pros and cons of each
Posted 07 April 2013 - 11:39 AM
The Grim Reapers and Tank Busters really are must-haves for the Allies to offset the Heavy Flaks and Heavy Laser Grenadiers that the Axis get in the Revised Core Set.
As for the special ops units, the one reason that you might want them is for the observers. The Allied and Axis medium walker boxes both allow you to make an artillery walker (the Steel Rain and Lothar, respectively) and having an observer unit would let you get a bit more use out of them.
I would also considering budgeting for the Allied and Axis air units. I think those are quickly going to become must-haves.