Okay, they can't learn acrobatics, barter, blather, carouse, charm, chem-use, climb command, concealment, contortionist, deceive, demolition, disguise, dodge, evaluate, gamle, inquiry, interrogation, intimidate, lip reading, literacy(THEY CAN'T READ), medicae, performer, scholastic lores, shadowing silent move, sleight of hand, survival swim tracking trade or wrangling.
So replacing fel with int is a good thing BECAUSE EVERY SKILL IS AT HALF THAT STAT, how is that 'op' int would be a stat that would be high, maybe 50-60 at the highest, so thats what 25-30 to roll at best on all interaction skills?
They can't learn ambidextrous and is either right or left handed, can't get battlemaster or blind fighting, can't get bulging biceps, combat master or non of the additional damage with crack shot crippling strike and crushing blow and mighty shot, cant reduce called shot penalties with deadeye shot or sharpshooter. no multiple strikes, no bonuses from ganging up, can't get fearless, or hard target, no heightened senses, can't get leap up light sleeper or lightning reflexes, no marks man, or paranoia, no precise blow, only 2 sound constitution or flesh is weak, can't get two-weapon wielder and quickdraw or rapid reaction.
So you have a CG with 8-14 wounds, 4-5 tb and 6 ap early on… okay so someone fires a bolt gun, two shots hit, 4 pen, 1d10+5 damage, with tearing the damage will be above average so 11 damage for the first hit, -2 from armor -4 from tb thats 5 damage say 12 wounds, so 7 wounds now, next shot does 9 damage 2 armor soak 4 tb soak 3 additional damage, 8 wounds gone. But then again bolt weapons are expensive, and so are the rounds, but a krak grenade is not, 60 thrones, 6 pen 2d10+4 damage…
Over all crimson guard is sh*tty, it's bad, all you do good is fight early game, late game your a good shield and sub-par shoot or brawler. sure they will do good against solid projectile weapons and primitive melee.
They are the guardmen of the forgeworld, Skitarii's basically, they only do well if there are many of them.
remeber dh is more akin to clue then it is akin to risk