as probably many of you,like incredibly big tanks and especially big walkers. And with Maus, Ratte and Monster, there was one faction during WWII that was actually wanting to build war machines like that.
So when I first saw the axis super heavy walker pack, I had to get them! Today I am very disapointed by both of them.
It took me long to field one, because when doing the math, I saw that a Königslothar's specialty, lacking any special rule, are just his Stats.
The Königslothar is outgunned by two simple Lothars (against armor 7 KL has 7 dice - two Lothars have 10 dice) Above that, two Lothars supply one additional actvation per round. Besides two tanks can guard a far greater part of the field than one tank.
Looking at the armor, armor 7 seems better than armor 4 and 10 hits better than 8 (4+4). But on one hand, the allied troops (all of my opponents play allies) have two terrifiing tank killers who single shot you, no matter how many hitpoints you got left (fireball and steel rain) and more and more units seem to damage all tanks equally, no matter the armor (tank busters, steel rain missiles, allied mortar team).
I like the allied heavy walkers better (especially the fireball), beeing walking fortesses packed with secondary machine guns, the flamer is more than impressive and Rosie and Sergeant victory are great support.
But I don´t think it is necessary to compare axis and allies since all factions need to have their strenghts and weaknesses.
But compared to other axis troops, I wanted to find a situation where it makes sense to field a super heavy (besides the fun it generates to play the giant models).
My last hope was, that the Sturmkö*** would become the superrior AA-Tank, once aircraft was introduced. But even two Heinrichs outgun it (for 35 points less).
What are your experiences? When do you see sense in fielding those two? Thanks a lot in advance