Here's a simple houserule for people who want to give more punch to Criticals.
I am one of these people that regretted the V1 and V2 explosive die damage rules (Ulric's Fury in V2).
So here's the deal:
When any character suffers one or more criticals, he must immediately make a Resilience check. The difficulty of this check is 1 Purple for each Critical suffered IN THIS ATTACK ONLY + 1 Misfortune per critical suffered earlier.
If the check fails, the character falls unconscious and suffers one Wound at his beginning of turn phase from here onwards until First aid is received or his Wound total exceeds his Wound threshold. (If Wounds exceed the Wound threshold, convert one Wound to a Crit as usual.)
If the check succeeds, the character can keep on fighting normally.
This houserule does make combat more lethal, especially for "henchmen" or non-combatants. What I like though is that it doesn't kill you outright. You are just felled and out of combat.
So what do you think?