Jump to content



Photo

Sudden Death rules


  • Please log in to reply
2 replies to this topic

#1 Jericho

Jericho

    Member

  • Members
  • 374 posts

Posted 26 March 2013 - 03:09 PM

Hello everyone!

Here's a simple houserule for people who want to give more punch to Criticals.

I am one of these people that regretted the V1 and V2 explosive die damage rules (Ulric's Fury in V2).

 

So here's the deal:

When any character suffers one or more criticals, he must immediately make a Resilience check. The difficulty of this check is 1 Purple for each Critical suffered IN THIS ATTACK ONLY + 1 Misfortune per critical suffered earlier.

If the check fails, the character falls unconscious and suffers one Wound at his beginning of turn phase from here onwards until First aid is received or his Wound total exceeds his Wound threshold. (If Wounds exceed the Wound threshold, convert one Wound to a Crit as usual.)

If the check succeeds, the character can keep on fighting normally.

 

This houserule does make combat more lethal, especially for "henchmen" or non-combatants. What I like though is that it doesn't kill you outright. You are just felled and out of combat.

 

 

So what do you think?


———
The time of change has come!

#2 Yepesnopes

Yepesnopes

    Member

  • Members
  • 1,254 posts

Posted 26 March 2013 - 08:07 PM

I think it may work if you find combats not lethal enough. Bear in mind though that low To characters (characters with To 3 - 4) will easely feint from critical wounds. Then, you may need to rethink some action cards, those like the basic attack from Beastmen will be killers to your party.

Cheers,

Yepes


The Book of the Asur - High Elf fan supplement

The Dark Side - Witches, Warlocks, Dark Magic and more

Secrets of the Anvil - Advanced Dwarf careers and runes

Dice statistics calculator for SW EotE


#3 Jericho

Jericho

    Member

  • Members
  • 374 posts

Posted 27 March 2013 - 03:26 AM

Yepesnopes said:

 

I think it may work if you find combats not lethal enough. Bear in mind though that low To characters (characters with To 3 - 4) will easely feint from critical wounds. Then, you may need to rethink some action cards, those like the basic attack from Beastmen will be killers to your party.

Cheers,

Yepes

 

 

 

You are right. It is deadly for low To characters. I'll play test it and adjust the difficulty of the check. I could go with 1 purple + 1 Misfortune per Critical suffered in total.

Or maybe lessen the effect of a failure. Knocked out and 1 Wound per round for X rounds where X equals total Severity of Criticals suffered?


———
The time of change has come!




© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS