Not a brilliant tournament squad, missing some defense, and the strength in numbers we tend to see with imperial builds, but quite fun to play…
Soontir Fel + Elusiveness (29)
Turr Phennir + Veteran Instincts (26)
Mauler Mithel + Veteran Instincts + Engine Upgrade (22)
Howlrunner + Veteran Instincts + Engine Upgrade (23)
Total = 100 points, with Pilot skils = 9, 9, 9, 10.
Lot's of possible tinkering with this build - Howlrunner doesn't really need veteran instincts, you can leave her at 8, and give PTL to soontir. Alternatively you can run backstabber over mauler mithel, which gives you a few more points to play with, but he doesn't quite fit the goal of the pilot skill 9 or greater squad Alternatively you can give howlrunner stealth device - but of course, looking at the list, you'll find lots of possible alternatives. I've found elusiveness to be pretty good for a few reasons - it will almost always remove a critical hit result - and it doesn't count as "cancelling" a critical result, it also has the bonus of triggering soontir fel's focus token.
Of course, as you noticed, there's not much hull, or defense here, it's a fragile group - Keys to playing this involve careful starting position setup - since you'll likely get to see the other groups placement.. You also need to use the last movement with barrel rolls and boost to get outside of your enemies attack range - This is tough if they've brought a falcon, i'd stay out of the falcons range and deal with the falcon's support if you can. - you'll probably need to do 15 damage to the falcon if it's sporting chewie, at range 1, your maximum damage output is 15 (ignoring critical effects)…. so, in extremely unlikely and super rare cases, you could destroy it before it gets to shoot….