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Imperial Elite Build

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#1 Ravncat



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Posted 25 March 2013 - 01:23 AM

Not a brilliant tournament squad, missing some defense, and the strength in numbers we tend to see with imperial builds, but quite fun to play…


Soontir Fel + Elusiveness (29)

Turr Phennir + Veteran Instincts (26)

Mauler Mithel + Veteran Instincts + Engine Upgrade (22)

Howlrunner + Veteran Instincts + Engine Upgrade (23)


Total = 100 points, with Pilot skils = 9, 9, 9, 10.


Lot's of possible tinkering with this build - Howlrunner doesn't really need veteran instincts, you can leave her at 8, and give PTL to soontir.  Alternatively you can run backstabber over mauler mithel, which gives you a few more points to play with, but he doesn't quite fit the goal of the pilot skill 9 or greater squad ;)  Alternatively you can give howlrunner stealth device - but of course, looking at the list, you'll find lots of possible alternatives. I've found elusiveness to be pretty good for a few reasons - it will almost always remove a critical hit result - and it doesn't count as "cancelling" a critical result, it also has the bonus of triggering soontir fel's focus token. 


Of course, as you noticed, there's not much hull, or defense here, it's a fragile group - Keys to playing this involve careful starting position setup - since you'll likely get to see the other groups placement.. You also need to use the last movement with barrel rolls and boost to get outside of your enemies attack range - This is tough if they've brought a falcon, i'd stay out of the falcons range and deal with the falcon's support if you can. - you'll probably need to do 15 damage to the falcon if it's sporting chewie, at range 1, your maximum damage output is 15 (ignoring critical effects)…. so, in extremely unlikely and super rare cases, you could destroy it before it gets to shoot….  

#2 Ravncat



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Posted 25 March 2013 - 02:02 AM

Sorry about the double post - if there's a moderator out there, can you delete one of these, I seem unable to…

#3 executor



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Posted 25 March 2013 - 05:42 AM

high pilot skills are always nice, but i feel like you have almost zero survivability in your list

having push the limit on both turr and soontir will allow them to survive a lot longer against any list that doesn't include 360 firing arcs.. howlrunner is great, but she requires you to fly in formation to really make her effective, which is better used in tie swarm lists consisting of 5-6 pilots at the bare minimum.. if you play with only 4 pilots you should have survivability to go with that pilot skill, as ties die extremely fast in this game. 

and because you can't do any target locks to really make your dice work with your ships and gaurantee the kills like the rebels can, you're relying on a lot of blind luck to pull off the win


you might do alright against other imperial lists, but vs the rebel lists.. you are really going to struggle due to their survivability and firepower

Current Fleet

Rebellion: 5 X-wings, 3 Y-wings, 6 A-wings, 4 B-wings, 1 HWK-290, 1 YT-1300, 2 E-wings, 1 Z-95, 1 Rebel Transport, 1 CR-90

Empire: 8 Tie Fighters, 2 Tie Advanced, 9 Tie Interceptors, 3 Tie Bombers, 1 Lambda Shuttle, 3 Firespray 31's, 2 Tie Phantoms, 2 Tie Defenders, 1 VT-49 Decimator

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