I've got to agree with the OP here.
I purchased the boxed set, and the two expansions last week. A friend and I watch the video's, read the rules, and checked the forums for help. We decided to use the recommended noob decks from the manual, Sith vs Jedi.
So far, we have played 7 matches. I played Sith the first time out. The game went a total of 9 rounds, with the LS throwing out Luke and Obi-wan in two seperate turns. However, after enduring a loss of one objective, I played "There is no escape," and followed it up by dominating the game for the next 4 turns.
Thinking that my friend was just complaining, I played 3 matches as the Jedi. First two matches I lasted 6 rounds each, with the DS playing character after character, while I watched with only character based events and enhancements in my hands, both times. I believe I was able to play Yoda in the second match, but he was the only character to be played during that entire match. And during the fourth, the game ended in 4 turns, as the Sith layed down Darth Vader, a TIE Advanced, and 2 Night Sisters in the first two rounds. Two rounds of Luke being killed right away, and The Redemption being destroyed in battle, the game was over. I lost again.
We switched again, with my friend playing the Jedi deck for two matches with similar results.
Final match, we got creative. I left him PICK HIS HAND for the first round, and shuffle the rest of the command deck. Playing by normal rules, 6 rounds, Luke, Obi-wan, Red 5, and Return of the Jedi later, I had beaten him with relative ease. He didn't even take an objective (granted, he was after the objective that would have won the game if captured), but the Sith dominated the match.
We plan on running the Imperial Navy against the Rebel Alliance next…but from what I have read, I don't have any hopes that the LS is a winning deck straight out of the box.
You are doing it wrong. Sith is very effective, but also very beatable, but there are things you have to learn in order to make it happen. Also, out of Core alone, Sith are easily the faction most likely to win given equal play skill, but are far from unbeatable. I would recommend getting antoher core set and the expansions and building your own decks. Sith are still powerful, but not nearly as dominant as they were with just the core set.
As an example, I dont know the full detail of each of you games, but just to pick a few obvious mistakes:
- Playing all your big guys out there without a C-3PO or Counterstroke (or another copy of said characters) is just asking to get reset on. You guys walked into that trap
- Attacking Heart of the Empire is a mistake unless you have units that can do more than 4 blast damage in one strike. You will almost never take it, especially once he plays a single defense fleet. It is much easier to put a little bit of damage on 2 5 health objectives, since split attacks are harder to effectively defend. Turning every battle into "everybody vs everybody" almost never works for LS unless you are already winning. Taking heart is much more likely if you have already whittled it down a bit and gained a critical advantage at a key point of the game, it is otherwise a trap.
- Not having the cards in hand to draw out Twists is a mistake. It is very easy to throw a limited resource that you held instead of mindlessly playing first and a low value card second to see how your opponent acts. If he looks like hes going all in (or does) then go all in save 1 card. This is a judgement thing, you just have to be sure that if he does twist you can either detect it or have a backup plan.
- Plan for losing every edge. I played a game the other night were I lost all 7 edge battles but still won the game because I went in assuming I would lose the edge, but that it wouldnt ultimately matter. Shielding helps a TON for this, and is why you see it more heavily on the LS.
- Annoy him with tactics icons by attacking multiple objectives separately. Can't teach this without the cards, but it is a very effective way to give you undefended attacks.
2014 Star Wars: The Card Game US Nationals Finalist
2013 Star Wars: The Card Game Worlds Top 16
8xX-wing, 5xB-Wing, 2xYT-1300, 4xY-Wing, 5xA-Wing, 2xHWK-290, 3xE-Wing, 7xZ-95, 2xYT-2400, 2xGR-75, 1xCR-90
10xTIE/LN, 11xTIE/IN, 2xTIE/Adv, 4xTIE/as, 3xTIE/Ph, 3xTIE/D, 3xFirespray-31, 3xLambda, 2xDecimator