Hello. In the next few weeks I am going to host my first Black Crusade game with 4-5 players. I have DMed DND 2-3 times before with this group, at large it was a case of it was fun but the group spent most of the time pouring torch oil on eachothers sleeping bags and setting them alight to the extent that i had to take them all into the kitchen individually to ask the precise time that they intended to murder each other. The adventure ended with the Ratmen plot to poison the water suply and kill the knight undiscovered when i decided that for all the chaos they'de caused in the village as well as the mass hallucinations from a certain magic dagger i had added to a treasure mound on a whim, caused the adventurers to be chased from the village by a massive mob of villagers. All in all it was a fun but not nccessarily productive half day. However i'm hoping this BC campeign will be more structured. I'm intending to run a reduced power version of the Broken chains adventure. So in sequence my first few questions would be:
1) How do keep the party from gutting each other straight out of the stasis chamber? One of my players is a utter Khorn fanboy and has already annouced his goal for the campeign is to construct a imitation gorechild and meet Angron. However he is also dedicated to playing him like a charge head on/negoiation is for noobs phycopath. I've considered placing binding wards on him perhaps crafted by the inquisition and corrupted by the Deamonhost in Broken chains.
2) I plan to make the build up of equipment power painfully slow restricting the weapons availible in the adventure. To counter this i hope to make a far bigger thing of weapon upgrading with large amounts of houseruled mods. Firstly to what degree should i reduce the enemy power to conpensate? I'm considering not doiung so whatsoever to absolutely force smart thinking and cooperation.
3) A bit of a silly one but to what extent do you make use of accents. My vioce naterally is very deep and gravely,(i am the most masculin ***** ever,) so i think i've got marines covered aswell as the daemons however i am awful at female vioces I can manage posh women but am struggling to think of a voice for the queen of carron, should i just abandon the accents for her or reinvent the character as male.
4) Music for atmosphere and dictophone for Vox recordings yay or nay?