Played our first game last night. WOW! A splendid time was had by all. The game is a blast, and seems to go by very fast. There are plenty of fun decisions to make, and "planning ahead" is absolutely required.
Just a few quick notes....
4 hours for 4 players, which included teaching time.
We had no problem understanding any part of the rulebook. It's very clear and concise. For those having problems grasping the "Military Action", I suggest you read the "Important Terms" on page 6, and then the description of the Military Action on page 11. The player aids are terrific.
We forgot to give the defender of a Tower ane extra die during the Intrigue contests. Not bad at all when you consider how much is going on here.
Stuff I want to do better next time:
In general, I think we were guilty of "overkill". Thematically not a bad thing in a "Conan" game, but next time I will not bid so extravagantly for control of Conan. It's easier than you might suppose for non-Conan players to get Adventure Tokens.
I want to build more Towers early on. Gold is hard to come by, and those "play-on-the-table" cards are REALLY nice.
I want to be more aggressive in attacking opponents. That extra "hit" symbol for attackers is a big advantage!
I want to get and use more Sorcery tokens. In a typical display (for him) of good sportsmanship, Ernie Zapacosta (of Lotechgames.com) reminded me to use my Sorcery in a failed attack on one of his cities. It saved the day for me, but cost him the city!
To sum up: I REALLY enjoyed this!