I thought I would add our campaign rules to the mix too, just so y'all can see them and, if wanted, enjoy them with your own group…
--- --- ---
Each player starts with 21 points. They can buy either an X-Wing, A-Wing or Y-Wing. You then play missions and collect extra points through killing Imperial craft and completing missions.There must be a minimum of 3 registered players to play a mission. 2+ using their selected fighters and one using the Imperials, who will always have at least equal points value of the Rebel players.
Bonus points are rewarded per following:
+1 pt Successfully completing mission objectives
+0.5 pt Destroying a TIE Fighter
+1 pt Destroying a TIE Advanced
+1 pt Destroying a TIE Interceptor
+2 pts Destroying a Freighter
+5 pts Destroying a Capital Ship
If your Fighter is destroyed during a mission, you roll an Attack Die. On a Critical result, your pilot is dead. You must start over. On a Hit result, your pilot is injuried. You lose 3 points off your total. You cannot go below 21 points. After 3 Injuries, your pilot is retired. On any other result, you survive and are recovered.
You can fly off any table edge during a mission unless otherwise stated. Doing so means you survive the battle.
Once a player gets 20 kills with their current pilot, he becomes an Ace. Ace pilots may choose one free, permenant Commendation card.
If you play a mission without a campaign GM there, simply forward the details on, so they can update the current roster.
--- --- ---
"There is no point to owning a copy of the rules if you aren't committed to actually reading them."