I am new to the board game / dnd universe (outside of chess, scrabble, and monopoly).
My friend is GMing a dark heresy game. And I attended 2 meetings; I find the game very interesting, I can see the fundamentals of mmorpgs inside of this medium.
So anyway, I'm getting pretty fedup with the amount of downtime involved in this game - the dice rolling and calculating - especially since our GM is pretty bad at calculating on the fly.
I've already got a working hit/miss. damage calculator. and a hit location calculator. However, I don't really know much about possible modifiers to input into these calculators. For example, in some situations. I believe a single hit/miss dice roll into several hit location dice rolls?
I guess my main issue is: I don't understand the game well enough: I don't have a detailed concept of what I should be working towards; ie. what my end product should look like.
1. Is there already a dark heresy battle calculator we can use? something that calculates damage, hit location, etc.
2. Could an expert give me a run down on the variables I need to be inputting and outputting. (Be very specific with exact numbers).
3. Excel or Visual Basic
I can code in visual basic, which is far more powerful than excel, especially if the formulas and outputs get very complicated. Basically, I want to use the simpliest tool for the task.
A visual basic program would give you a black box that works well; but the end user will have difficulty accessing the internals and modify formulas.
4. Is this even a good idea? Turning the game into a spreadsheet might just kill the point of the game. --> It might get to the point where you might as well play diablo.
For example, my intial proposal was: Someone declares "target" "weapon" and "range": and the table will output hit/miss. If it hit, "hit location." and finally damage. But apparently, rolling the dice in real life is pretty important.